[0.10.0] Red and green wires not returned on deconstruction
Moderator: ickputzdirwech
[0.10.0] Red and green wires not returned on deconstruction
Pretty much as it says: deconstructing an item with an attached red or green wire doesn't yield any red or green wires. From either end.
Re: [0.10.0] Red and green wires not returned on deconstruct
Hm. I'm sure, this is not a bug, but wanted behavior.
But I would wish, that is isn't needed to produce red/green wire, like the current copper-wires for the poles: They are just "inside" of the pole. Because from gameplay it doesn't bring a cent to produce those wires.
But I would wish, that is isn't needed to produce red/green wire, like the current copper-wires for the poles: They are just "inside" of the pole. Because from gameplay it doesn't bring a cent to produce those wires.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.10.0] Red and green wires not returned on deconstruct
I did sort of wonder.
Perhaps an object you only build once, like the deconstruction planner, would be more appropriate. It seems like all those sorts of things could be factored into the tool/weapon doodad in the corner...
Perhaps an object you only build once, like the deconstruction planner, would be more appropriate. It seems like all those sorts of things could be factored into the tool/weapon doodad in the corner...
Re: [0.10.0] Red and green wires not returned on deconstruct
Hm. We should put those suggestions in the suggestion board.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [0.10.0] Red and green wires not returned on deconstruct
Ssil is right. This is not really a bug. Rather a strange feature. Moving this to ideas & suggestions.