QoL: Auto-refuel car/tank from player inventory
Moderator: ickputzdirwech
Re: QoL: Auto-refuel car/tank from player inventory
Actually, I'd like every vehicle "mined" to keep its configuration, so that the next time it is plonked down, it refills everything (ammo, fuel, cargo, ...) the way it was (to the extent of what the player has in his inventory).
And I also think this should be made into vanilla, because it's not (imho) a "niche need". I favor mods when something is needed only by a fraction of Factorio's audience, this is not the case.
And I also think this should be made into vanilla, because it's not (imho) a "niche need". I favor mods when something is needed only by a fraction of Factorio's audience, this is not the case.
Koub - Please consider English is not my native language.
Re: QoL: Auto-refuel car/tank from player inventory
To fail to refuel seems like it should have some kind of penalty, e.g. a delay before the refueling action activates.
Re: QoL: Auto-refuel car/tank from player inventory
Or blueprints for vehicles that include inventory.Koub wrote:Actually, I'd like every vehicle "mined" to keep its configuration, so that the next time it is plonked down, it refills everything (ammo, fuel, cargo, ...) the way it was (to the extent of what the player has in his inventory).
And I also think this should be made into vanilla, because it's not (imho) a "niche need". I favor mods when something is needed only by a fraction of Factorio's audience, this is not the case.
Re: QoL: Auto-refuel car/tank from player inventory
SourceAnother quality of life improvement will be a game option to automatically add some fuel from the player inventory when building vehicles (car, tank or locomotive), making rail transportation as simple as placing a locomotive on a rail, entering it and control-clicking where you want to go.
Now that's a neat timing
Koub - Please consider English is not my native language.
Re: QoL: Auto-refuel car/tank from player inventory
I find it very rare that if you put down any type of vehicle you will need more than 50 coal, which shouldn't be hard to keep on you - 100 wood works as well. Trains would probably use the most fuel, but you can fit 3x as much fuel in them, and in that case the amount of fuel you have on you is probably the bigger issue.
There are 10 types of people: those who get this joke and those who don't.
Auto fueling Cars and Tanks
TL;DR
Auto-fill in of fuel into cars and tanks after placing them from the inventory.What ?
I'd like the idea to automated fueling tanks and cars just picked out of inventory. So, if you place your car a routine will have a look through your inventory and fuel the car with the best fuel available in your inventory.To get it easier the algorithm has the following preferences:
NuclearFuel -> RocketFuel -> SolidFuel -> Coal -> RawWood
Best might be a game option to toggle this behavior between
- OFF -> There is no auto fueling
- HALF -> Auto fueling uses half of a full stack (i.e. 25 coal)
- FULL -> Auto fueling uses a full stack (i.e. 50 coal)
Why ?
Next to my own behavior I often see users in Let's Plays taking there cars with them after leaving the car. So, before being ready to drive to an attack spot or to another point in the factory, they have to open their inventory (again) and fueling the car manually.Having an auto fuel algorithm might be a great plus in user friendly programming.
Re: QoL: Auto-refuel car/tank from player inventory
[Koub] Merged into very similar older topic
Koub - Please consider English is not my native language.