Underground belt lane splitting, anyone else hate it?
-
- Long Handed Inserter
- Posts: 59
- Joined: Sun Jul 26, 2015 5:08 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
never had a need for this in all the rockets i've launched, i don't get why people do it tbh
- 5thHorseman
- Smart Inserter
- Posts: 1193
- Joined: Fri Jun 10, 2016 11:21 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly.sarcolopter wrote:never had a need for this in all the rockets i've launched, i don't get why people do it tbh
Re: Underground belt lane splitting, anyone else hate it?
Who says you need to use a splitter at all? You can simply sideload a belt onto an underground belt to split off one lane. You only need the splitter when you want to have both lanes.
-
- Filter Inserter
- Posts: 813
- Joined: Fri Apr 29, 2016 5:27 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
This is what I do, and with Stack filter inserters, the throughput can be pretty good.Koub wrote:And the subsidiary question is : why would you need a lane splitter, when you have means to do it with filter inserters ?
Re: Underground belt lane splitting, anyone else hate it?
Splitting lanes is more energy, resource and space efficient than (stack) filter insertersFrightning wrote:This is what I do, and with Stack filter inserters, the throughput can be pretty good.Koub wrote:And the subsidiary question is : why would you need a lane splitter, when you have means to do it with filter inserters ?
My Mods: mods.factorio.com
-
- Long Handed Inserter
- Posts: 59
- Joined: Sun Jul 26, 2015 5:08 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
Quote where I said I think they are playing incorrectly.5thHorseman wrote:There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly.sarcolopter wrote:never had a need for this in all the rockets i've launched, i don't get why people do it tbh
Re: Underground belt lane splitting, anyone else hate it?
sarcolopter wrote:Quote where I said I think they are playing incorrectly.5thHorseman wrote:There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly.sarcolopter wrote:never had a need for this in all the rockets i've launched, i don't get why people do it tbh
sarcolopter wrote:i don't get why people do it
It's somewhat of an implied meaning, but it's there.sarcolopter wrote:Underground belt lane splitting... hate it
There are 10 types of people: those who get this joke and those who don't.
- 5thHorseman
- Smart Inserter
- Posts: 1193
- Joined: Fri Jun 10, 2016 11:21 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
I apologize. "I don't get why you'd do that" is synonymous in my mind with "You're not doing it correctly." Are you asking for reasons instead?sarcolopter wrote:Quote where I said I think they are playing incorrectly.5thHorseman wrote:There are a surprising number of things I've never needed to use in the game, but I don't think the people who do use them are playing incorrectly.sarcolopter wrote:never had a need for this in all the rockets i've launched, i don't get why people do it tbh
-
- Long Handed Inserter
- Posts: 59
- Joined: Sun Jul 26, 2015 5:08 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
I never said "hate it", don't fake-quote me.Jap2.0 wrote:It's somewhat of an implied meaning, but it's there.sarcolopter wrote:Underground belt lane splitting... hate it
Re: Underground belt lane splitting, anyone else hate it?
Sorry, I saw you wrote the first comment and I thought you made the post. I missed the first three pages. Chill. I made a mistake. It happens sometimes .sarcolopter wrote:I never said "hate it", don't fake-quote me.Jap2.0 wrote:It's somewhat of an implied meaning, but it's there.sarcolopter wrote:Underground belt lane splitting... hate it
There are 10 types of people: those who get this joke and those who don't.
-
- Inserter
- Posts: 41
- Joined: Sat Mar 12, 2016 8:38 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
I actually agree with the OP on this. Using an underground belt to split mixed belts does feel a bit gimmicky. Also agree on the solution having Splitters have an option for doing just that, having a switch on them for either normal operations (aka like how they work now) or split operations, meaning they only take from one side of the belt. Split operations would have a left/right option in them, this split option would allow one side full bypass of the other lane, and split only the lane selected.
- impetus maximus
- Smart Inserter
- Posts: 1299
- Joined: Sat Aug 20, 2016 10:07 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
not only are they aware, they use it in the trailer to pull iron from an iron/gears belt.FasterJump wrote:According to the devs, it's not a gameplay bug. But why don't they fix the graphic then? Is it intended to make it a hidden feature (glitch / easter egg), or do they plan to fix it someday?
It's hard to believe that it's an intended behavior. To me, it looks more like a fun glitch they decided to not fix.
Some people prefer to play games without using exploits/glitchs because if they do, they feel like cheating.
Re: Underground belt lane splitting, anyone else hate it?
The devs are aware of the "trick" and they have already stated it's not a bug, it's a feature not everybody likes, like ... belt braiding or turret creep, or solar.
We may like it, or dislike it, or like it and dislike the looks of the underground belt, and express our love or hate. But even that is pointless, about every single argument pro and con has already been written dozens of times, so it's only always the same arguments again and again and again .
We may like it, or dislike it, or like it and dislike the looks of the underground belt, and express our love or hate. But even that is pointless, about every single argument pro and con has already been written dozens of times, so it's only always the same arguments again and again and again .
Koub - Please consider English is not my native language.
Re: Underground belt lane splitting, anyone else hate it?
I don't think current splitters should do that. Instead there should be a special lane splitter belt. A simple T piece where one belt enters and each side of the belt goes out in a different direction. There is no mechanical arms like in the current splitter required to split the sides.SirLANsalot wrote:I actually agree with the OP on this. Using an underground belt to split mixed belts does feel a bit gimmicky. Also agree on the solution having Splitters have an option for doing just that, having a switch on them for either normal operations (aka like how they work now) or split operations, meaning they only take from one side of the belt. Split operations would have a left/right option in them, this split option would allow one side full bypass of the other lane, and split only the lane selected.
- 5thHorseman
- Smart Inserter
- Posts: 1193
- Joined: Fri Jun 10, 2016 11:21 pm
- Contact:
Re: Underground belt lane splitting, anyone else hate it?
I agree. I looked in to modding it but I could never figure out ... well anything really. But I couldn't even figure out how to mod a basic belt into the game, little alone one that does something different than the current ones.mrvn wrote:I don't think current splitters should do that. Instead there should be a special lane splitter belt. A simple T piece where one belt enters and each side of the belt goes out in a different direction. There is no mechanical arms like in the current splitter required to split the sides.
Re: Underground belt lane splitting, anyone else hate it?
You can't. Belts are built in and you can't change their behaviour in the mod. The modded "splitters" that do exist work with lua scripts that check the contents of the belt before the splitter and then transporting them to the belt after the splitter by lua magic. It's a hack and eats a lot of UPS.5thHorseman wrote:I agree. I looked in to modding it but I could never figure out ... well anything really. But I couldn't even figure out how to mod a basic belt into the game, little alone one that does something different than the current ones.mrvn wrote:I don't think current splitters should do that. Instead there should be a special lane splitter belt. A simple T piece where one belt enters and each side of the belt goes out in a different direction. There is no mechanical arms like in the current splitter required to split the sides.
Re: Underground belt lane splitting, anyone else hate it?
but they do exist. which is fine.mrvn wrote:You can't. Belts are built in and you can't change their behaviour in the mod. The modded "splitters" that do exist work with lua scripts that check the contents of the belt before the splitter and then transporting them to the belt after the splitter by lua magic. It's a hack and eats a lot of UPS.5thHorseman wrote:I agree. I looked in to modding it but I could never figure out ... well anything really. But I couldn't even figure out how to mod a basic belt into the game, little alone one that does something different than the current ones.mrvn wrote:I don't think current splitters should do that. Instead there should be a special lane splitter belt. A simple T piece where one belt enters and each side of the belt goes out in a different direction. There is no mechanical arms like in the current splitter required to split the sides.
Re: Underground belt lane splitting, anyone else hate it?
In my opinion, the belts should ideally be half the current size and consist of only one lane. But that would probably make GUI too fiddly and drop performance because we would need almost four times the amount of belts.
The devs gave us a nice compromise with their not-too-tiny belts featuring two lanes and the easy-to-use splitters and underneathies. They managed to resist the temptation of goinf 3D on this or adding more complexity.
The lane splitting is okay. What we really need are railway bridges and tunnels!
The devs gave us a nice compromise with their not-too-tiny belts featuring two lanes and the easy-to-use splitters and underneathies. They managed to resist the temptation of goinf 3D on this or adding more complexity.
The lane splitting is okay. What we really need are railway bridges and tunnels!
Re: Underground belt lane splitting, anyone else hate it?
Been suggested many, many times before.Oktokolo wrote:...
What we really need are railway bridges and tunnels!
There are 10 types of people: those who get this joke and those who don't.
Re: Underground belt lane splitting, anyone else hate it?
I knowJap2.0 wrote:Been suggested many, many times before.Oktokolo wrote:...
What we really need are railway bridges and tunnels!