These mods work wonderfully, until you try to get the unit to navigate it's way across a belt. Then unit gets lost and confused. The unit would rather try to travel all the way down the length of the belt, even if it's a mile away, then just move .5 tiles to get across the belt.
I've asked in a previous request to give "simple pathfinding" to fix this. But alas, that request as gone unanswered. So here's another request. Just give us a flag to assign unit-type entities to be immune to belts.
I know someone has already written code for this. How do I know? Because the following is in the base game's equipment.lua file:
belt immunity
Although this equipment is not craftable, if you mod it in to the game, it makes the player immune to belts. So all I'm really asking is for a flag that we can to assign to unit type entities that does the same thing as this equipment. Thanks in advance for your kind attention and response to this request.