I'm experimenting with continuously firing beam laser turrets.
The laser-turret-speed tech chain doesn't make any sense in this context and creates problems.
I changed the effects to 0 as a workaround, but it's still visible and researchable.
How can i remove that tech chain from the game in a mod?
[Resolved] How to remove technologies from the base game
[Resolved] How to remove technologies from the base game
Last edited by Meppi on Tue Oct 03, 2017 11:13 am, edited 1 time in total.
- bobingabout
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Re: How to remove technologies from the base game
I'm not 100%, but I think you add the tag enabled = false to the technology.
Re: How to remove technologies from the base game
That worked, thanks a lot!
- eradicator
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Re: [Resolved] How to remove technologies from the base game
Completely removing the tech will affect all turrents including modded ones tho. So unless you're planning to procedurally replace and rebalance all turrents added by any mod a player has installed...this might not be a wise choice. Also you're then relying on mods loaded after yours to not reenable it ^^.
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Re: [Resolved] How to remove technologies from the base game
That's true but it's more of a prove of concept at this point. I'm not even sure that i like it better than Klonan's version.
And it creates problems like the attack speed research and broken damage tooltips.
And it creates problems like the attack speed research and broken damage tooltips.