Version: 0.1.2
Category: Gameplay
Description: Transport goods between buildings placed on the map.
Long description
Several neutral buildings are autoplaced on the map. Transport goods from one station to another to get chipdust, which can be used for research and special products.
The transport process is as such:
Getting mail from mail is much faster than getting it from wood, so the more buildings you have connected to your network and the more efficient your network is, the faster you'll get chipdust.
Buildings range from 0 to 9, increasing their number while decreasing their frequency will make the game harder as it will be more difficult to find the right connections. To change their number, go to data.lua and change
The transport process is as such:
- Find the buildings. They're black buildings with bright lines and marked with a blue dot on your map.
- Supply the building with electricity
- Give the building Wood (the processed kind that you use to build with)
- The building slowly converts the wood into mail
- Move the mail to buildings of a specific type (ie: mail 8 goes to building type 8)
- You will be rewarded with new mail and chipdust
Getting mail from mail is much faster than getting it from wood, so the more buildings you have connected to your network and the more efficient your network is, the faster you'll get chipdust.
Buildings range from 0 to 9, increasing their number while decreasing their frequency will make the game harder as it will be more difficult to find the right connections. To change their number, go to data.lua and change
Code: Select all
local n = 10
Chipdust Products
Currently, you can only create transportation-science-packs and dust-road from chipdust. The dust-road has to be researched first and is concrete with 150% movement speed.
Future Plans
- I'd like to add another faster concrete, as I feel it fits with the theme of transportation and I had a certain look in mind.
- I want to add at least one infinite research, but I'm not sure what to pick for this.
- Degredation of mail over time. (ie: deliver quickly or lose it) This would prevent a stockpile of mail for the buildings you haven't connected yet and encourage fast routes. I still have to figure out if implementing stackable items with timers is even possible.
Version history
0.1.2
- Added local strings for dust road and dust road technology
- Fixed a bug in the info.json that would prevent the mod from running
- Added graphics for low ress building
- Added icons for chipdust and transport science pack
- Added (dynamic) locale strings for building, chipdust and science pack (viewtopic.php?f=97&t=26039&p=183183#p183183 came in handy)