It appears that after I remove a certain number of structures (furnaces, conveyors, crates, etc) from the game landscape, all such removals take much longer - About four times as long as the highlighted item would normally take.
The triggering removal will initially progress as normal but then slow down before the progress bar has reached 100%.
This occurs after reloading various interim save games of this play-through, and doesn't appear to be triggered by any particular type of structure.
Exiting the game and reloading a seemingly healthy save game still leads to the same issue. Once encountered, the issue persists in subsequent save games.
All other aspects of the game appear to running as normal - No lag observed in the rest of the UI nor production.
My system's resources remain well under-utilised while playing the game.
I have a save game that immediately precedes triggering of the issue (allowing me to reproduce it reliably). Let me know if it is needed.
I was able to create this save game due to the seemingly deterministic number of removals that will trigger it, however I couldn't say how may items I removed before discovering this issue.
While I could continue playing with the issue present, it has become labourious.
Yes, I could employ construction bots, but I haven't got the infrastructure anywhere near ready, especially as I was hoping to keep the Logistics Embargo intact
