pY Coal Processing - Discussion

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donoya
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Re: [MOD 0.15.x] pY Coal Processing

Post by donoya »

Hellatze wrote:i use clarifier from angel mod to remove unwanted tailing.

it didnt work :(

i really hope there is a machine that can destroy everything. so my base wont become complicated.
You can barrel the stuff and put it in a void chest (from one of the void chest mods). But I recommend keeping a supply stockpiled as it can be used for a number useful things later on. While you can technically obtain most of these things without the tailings, I recommend using the tailings to supplement as much as possible.
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Re: [MOD 0.15.x] pY Coal Processing

Post by Hellatze »

why we need storage if tailing pond can store all liquids ?
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

Hellatze wrote:why we need storage if tailing pond can store all liquids ?

Because is good have diversity. Some players like more graphics options.
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Hey pyanodon, i see we can simulate industrial processes with ores and materials from Earth from our real world and real life
I like idea with Nexelit, what do u think can we think up 1 or 2 new alien resources, such, as in Youki Industries - it'll be interesting too see how it can change our factory and this new planet

I wish that you integrated new resources to science system, bcuz it sci-fi game
Its just wish, but think about new ideas, may be u have some new ideas inspired by some books or some science works or films? ;)
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:Hey pyanodon, i see we can simulate industrial processes with ores and materials from Earth from our real world and real life
I like idea with Nexelit, what do u think can we think up 1 or 2 new alien resources, such, as in Youki Industries - it'll be interesting too see how it can change our factory and this new planet

I wish that you integrated new resources to science system, bcuz it sci-fi game
Its just wish, but think about new ideas, may be u have some new ideas inspired by some books or some science works or films? ;)

Nexelit is a resource, but also the alien plants and animals in the mod are too. :)
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

U right yes
Do u like farming in Bio Industries? Do u remember ia asked u and Nexela about compatibility with it? What do u think can we use fertilizers from BI to farm trees in ur mod? Or to speed up ralesia farming
Last edited by aklesey1 on Sun Oct 01, 2017 5:52 pm, edited 1 time in total.
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:Do u like farming in Bio Industries? Do u remember ia asked u and Nexela about compatibility with it? What do u think can we use fertilizers from BI to farm trees in ur mod? Or to speed up ralesia farmingg
It´s something for the compatibility mod.
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Ok, I hope you will not take offense if the accelerated rallesia cultivation damages to game balance :)
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

OMG what it can be?
Arch666Angel wrote:Image
New beacon?
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:OMG what it can be?
Arch666Angel wrote:Image
New beacon?

Looks like a lab
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

No, u aren't right - http://i.imgur.com/59WwpIn.png here's his tech labs - Arch666Angel more than half a year works on it :)
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Re: [MOD 0.15.x] pY Coal Processing

Post by Arch666Angel »

pyanodon wrote:
aklesey1 wrote:OMG what it can be?
New beacon?
Looks like a lab
We have a winner! 100 points and a second hand washing machine goes to pyanodon!
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

Arch666Angel wrote:We have a winner! 100 points and a second hand washing machine goes to pyanodon!

Image
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Ohhhhh.....
Arch666Angel
Its
Looks
Awesome
No
Words
OMFG - oh my fabulous god

Pls excuse me :roll: that I write on the page of your forum and I want to congratulate u too :D

Guys - Arch666Angel, Nexela, pyanodon, bobingabout and may other - u making pretty useful and nice things, that can improve the factorio!

I looking for time to learn in Lua coding - so may be i'll try make some steps to help with making patch for angel's mods to be compatible with PY family - kingarthur made big work and ahead there is a lot of work
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Re: [MOD 0.15.x] pY Coal Processing

Post by PhantomX »

I like using this mod and so far no problems except I cannot wire your tanks to the network to track their contents like vanilla tanks. I'm constantly having issues where I cannot spill off excess liquids or produce liquids in response to demand. I like the look of your tanks over vanilla and Angels (Which has an ugly A stamped on it and everything else, at least your stamp looks organic and flows into the look of the design) and like to use them, but if they cannot be wired I'm forced to use other things. I hope you can help, thx
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

PhantomX wrote:I like using this mod and so far no problems except I cannot wire your tanks to the network to track their contents like vanilla tanks. I'm constantly having issues where I cannot spill off excess liquids or produce liquids in response to demand. I like the look of your tanks over vanilla and Angels (Which has an ugly A stamped on it and everything else, at least your stamp looks organic and flows into the look of the design) and like to use them, but if they cannot be wired I'm forced to use other things. I hope you can help, thx

Thanks for your feeedback. I will look over that issue and try to make the tanks "wirable" for the next release. Probably after release the PYFE expansion or if it isnt a complex issue, along with it.
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Re: [MOD 0.15.x] pY Coal Processing

Post by Xelephant »

Hi i encountered a small Bug, when playing with only your mod. The Combustion Tower is available without the required tech researched.
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

Xelephant wrote:Hi i encountered a small Bug, when playing with only your mod. The Combustion Tower is available without the required tech researched.
pybug.JPG

Ohh.. thank you. I will check it out and if confirmed will be fixed in the next release.
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

Pyanodon can ask u o add recipe for combustion mixture recipes where common fuel blocks and bob's enriched fuel blocks will be used?
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:Pyanodon can ask u o add recipe for combustion mixture recipes where common fuel blocks and bob's enriched fuel blocks will be used?
That would break the chains
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