TL;DR
Implement the possibility to define in the effects of a technology for what type/group of (work-)robot the effects applies.What ?
The implementation could look something like that (highlighted with "=>"):form technology.lua line2171ff
Code: Select all
    type = "technology",
    name = "worker-robots-speed-1",
    icon = "__base__/graphics/technology/worker-robots-speed.png",
    effects = {
      {
        type = "worker-robot-speed",
        modifier = 0.35
=>		target =
=>			{
=>			"construction-robot",
=>			"logistic-robot",
=>			"other_robot-with-logistic-interface"
=>			}
      }
    },
Code: Select all
    effects = {
      {
        type = "worker-robot-speed",
        modifier = 0.35
		target =
			{
			"construction-robot-3",
			"construction-robot-4",
			"logistic-robot-2",
			"logistic-robot-3",
			"logistic-robot-4",
			"whatever-name-you-gave-the-other-robot"
			}
      }
    },
Why ?
It would enhance the possibility to make different robots.In this very short topic someone has also asked, if this is possible by modding.
viewtopic.php?f=25&t=47876
€ Moreover, nothing like this should be doable with a mod atm.
I hope I didnt keep this request too brief.



