[15.35] server and client crash simultaneously on save

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Philip017
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[15.35] server and client crash simultaneously on save

Post by Philip017 »

not sure what is causing this issue, however on map cleanup the headless linux cloud server crashed, also crashing the local client

including my client log
factorio-previous.log
client log
(318.4 KiB) Downloaded 103 times
server log
factorio-current.log
server log
(209.28 KiB) Downloaded 85 times
most recent autosave. about 20 mins before the server crashed
save.zip
(27.91 MiB) Downloaded 79 times
Loewchen
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Re: [15.35] server and client crash simultaneously on save

Post by Loewchen »

End of log:

Code: Select all

34620.294 Error CrashHandler.cpp:252: Exception Code: c0000005, Address: 0x000000013f8c60ef
ModuleBase: 0x000000013f790000, ImageSize: 0121e000, RelativeAddress: 001360ef
34620.294 Error CrashHandler.cpp:258: Access Violation: Write at address 0000000000000004
34620.294 Error CrashHandler.cpp:271: Exception Context:
rax=0000000000000000, rbx=00000000e83b8460, rcx=0000000000000001,
rdx=00000000ef193340, rsi=00000000ffffffa3, rdi=00000000ffffff3c,
rip=000000013f8c60ef, rsp=00000000147bf4f0, rbp=0000000000000000,
 r8=0000000000000002,  r9=00000000e11f8310, r10=000000ffffffffff,
r11=00000000147bf480, r12=00000000137f9ad0, r13=0000000066b10510,
r14=0000000000000001, r15=0000000000000000
34620.294 Crashed in C:\Games\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f790000 - 0x00000001409ae000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-obngb4\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-obngb4\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-obngb4\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-obngb4\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-obngb4\src\util\crashhandler.cpp (297): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076BABC10)
0000000076BABC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076DB0108)
0000000076DB0108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D47958)
0000000076D47958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D5812D)
0000000076D5812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D4855F)
0000000076D4855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D7BCB8)
0000000076D7BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-obngb4\src\entity\entitywithforce.cpp (98): EntityWithForce::checkNearbyForcesUnRegistration
c:\cygwin64\tmp\factorio-obngb4\src\entity\entitywithforce.cpp (46): EntityWithForce::forceUnRegistration
c:\cygwin64\tmp\factorio-obngb4\src\entity\entitywithforce.cpp (108): EntityWithForce::onDestroy
c:\cygwin64\tmp\factorio-obngb4\src\entity\unit.cpp (383): Unit::onDestroy
c:\cygwin64\tmp\factorio-obngb4\src\entity\entity.cpp (263): Entity::forceDestroy
c:\cygwin64\tmp\factorio-obngb4\src\map\mapgenerator.cpp (786): MapGenerator::clearEntitiesAndSetTile
c:\cygwin64\tmp\factorio-obngb4\src\surface\surface.cpp (1346): Surface::processPendingChunkDeleteRequests
c:\cygwin64\tmp\factorio-obngb4\src\map\map.cpp (1318): Map::postUpdate
c:\cygwin64\tmp\factorio-obngb4\src\scenario\scenario.cpp (724): Scenario::postUpdate
c:\cygwin64\tmp\factorio-obngb4\src\mainloop.cpp (913): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-obngb4\src\mainloop.cpp (780): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-obngb4\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ClientRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076B259CD)
0000000076B259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076D5A561)
0000000076D5A561 (ntdll): (filename not available): RtlUserThreadStart
34622.334 Error CrashHandler.cpp:123: Map tick at moment of crash: 11880000
34622.334 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
See as well: 45647
Rseding91
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Re: [15.35] server and client crash simultaneously on save

Post by Rseding91 »

Thanks for the report. This is a duplicate of: viewtopic.php?f=213&t=52598 and fixed for 0.16.
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Philip017
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Re: [15.35] server and client crash simultaneously on save

Post by Philip017 »

thanks, i will disable regrowth to see if that will fix it for now.
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