Added as "Improved-er reverse roundabout". Deadlock rating is the same but performance is much better. It looks like a total hack, I love itridesdragons wrote:welp. here we go again.
I don't know what to think of this. half of me wants to say this is the ugliest fix I've ever done lol
now every intersection is in its own block. 2 can go straight, 2 can turn left, 4 can turn right, and 1 can do a U turn
I could have just gone with other intersections, but this is the first (and only) track design I've made. I at least want to make it work right.
for the record, this uses: 416 straight rails, 64 chain signals, 5 big electric poles, and 4 rail signals. this thing is signal-hungry lol
Yep, that sounds like the common roundabout deadlock which often features in the deadlock examples in the OP.mrvn wrote:Which would that be? And how?
The problem is that a train can not cross a block that is already reserved/taken (by itself). This happens in a round about when the train takes a 270° turn. For short trains this would be fine but for long trains the train would hit itself.
Most round abouts are designed so a 270° turn has a shortcut, turning it into a 90° turn the other way. But when the train has already entered the round about and then re-paths to a 270° turn then it deadlocks. Afaik the only way to fix this is to have full signals inside the round about, which means 1) making it big enough to hold full train between signals and 2) has other deadlock issues.
There are a few designs that are resistant (be sure to read the included caveats) to this however: the simplest A rated is "Roundabout safe" which, while safe, is pretty shit performance wise; a better alternative is "Buffered roundabout MK2" (see the thread linked as original for more details on the design) which is an improved version of the B rated "Buffered roundabout".