Yes, I know, that im looking to parts, which are not reworked yet. But I think, some support there could help, to advance faster. I think, the wood issue was planned to be solved, without having a way to create wood automatically. But it seems, that is not quite realistic, unless you have later techs. In addition I use those Nanobots, whose recipe is quite wood intense (iron axe, steel tooling 1a and circuits) on the other hand i could farm wood quite fast with themRatzap wrote: Jod, I'd bet your problems are mostly because you're ahead of the part he has fixed up to. The wood thing is a valid concern though yes, base game doesn't have automated wood because it barely uses any. This mod uses quite a lot and really needs to provide means to get it or put a banner in the OP saying "use bobs greenhouse"
One thing I noticed is the labs and research time. Burner labs aren't used in the recipe for electric labs so they are a complete waste of resource - meaning you don't want to over build them. But the tech path to get to electric labs contains some very slow ones - electric engine was the worst I think at nearly 2 hours for a single burner lab. More labs goes faster yes but it's a lot of wasted resource.
The not reusable crude parts later are quite many, if i think about the abundance of slow belts, burner drills etc. I have created 4 burner labs so far and it took very long to get to electric labs having about 20 hours now. Im thinking about the mod Reverse Factory, because my local iron patch is getting quite low and trains are far away.
EDIT: The Standard Mineral Concentrator (which is the successor of the Crude Mineral Sluice) cannot craft the basic recipes (clay, limestone, saltpeter, quartz). Should it?