It is crushed when I tried to play a multiplayer game.
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0.001 2017-09-04 21:51:48; Factorio 0.15.33 (build 30852, win64, steam)
0.001 Operating system: Windows 10 (build 16278)
0.001 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: F:/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Yixuan Zhang/AppData/Roaming/Factorio
0.001 Binaries path: F:/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 16308MB]
0.011 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: zh-CN]
0.012 Available display adapters: 2
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
0.012 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.012 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.609 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 22.21.13.8535
0.612 Video memory size (dedicated video/dedicated system/shared system/available): 11117/0/8154/4088 MB
0.635 DSound: Starting _dsound_update thread
0.635 DSound: Enter _dsound_update; tid=13080
0.668 Device reset internal.
0.671 Desktop composition is active.
0.671 Graphics settings preset: very-high
0.671 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
0.772 Loading mod core 0.0.0 (data.lua)
0.779 Loading mod base 0.15.33 (data.lua)
0.864 Loading mod base 0.15.33 (data-updates.lua)
0.902 Checksum for core: 1161214653
0.902 Checksum of base: 1503927233
1.191 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1504575581
1.191 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504564815
1.325 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.325 Loaded shader file F:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.335 Initial atlas bitmap size is 16384
1.353 Created atlas bitmap 16384x16381
1.699 Created atlas bitmap 16384x1262
1.724 Created atlas bitmap 16384x3181
1.785 Created atlas bitmap 16384x4758
1.873 Created atlas bitmap 8192x1912
1.892 Created atlas bitmap 8192x800
1.898 Created atlas bitmap 8192x2028
12.622 Sprites loaded
12.622 Convert atlas 8192x1912 to: mipmap
12.762 Convert atlas 8192x800 to: mipmap
12.803 Convert atlas 8192x2028 to: trilinear-filtering
13.362 Loading sounds...
14.925 Custom inputs active: 0
14.959 Factorio initialised
23.619 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (118): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (357): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (58): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF85A0923FD)
00007FF85A0923FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF85A0219E8)
00007FF85A0219E8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF85A024BF3)
00007FF85A024BF3 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF85686C648)
00007FF85686C648 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-6kzlgo\src\net\udpsocket.cpp (406): UDPSocket::recvfrom
c:\cygwin64\tmp\factorio-6kzlgo\src\net\pinger.cpp (39): Pinger::listen
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void) __ptr64,TaskManager * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void) __ptr64,TaskManager * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF857501FF4)
00007FF857501FF4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF85A051F71)
00007FF85A051F71 (ntdll): (filename not available): RtlUserThreadStart
24.776 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Cannot Play Multiplayer Game
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- Manual Inserter
- Posts: 1
- Joined: Tue Sep 05, 2017 2:08 am
- Contact:
Re: Cannot Play Multiplayer Game
Hi, I am not sure if it this issue: viewtopic.php?f=49&t=52351
or something related to Windows 10 Insider Preview
or something related to Windows 10 Insider Preview