Factorio Crashes

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brotzockt
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Factorio Crashes

Post by brotzockt »

I played a game of factorio, but after some time in the save, i am very far and now factorio keeps crashing, just an error message wich tells me to post the log file on the forums, so.... here i go:

Code: Select all

0.001 2017-09-03 15:05:23; Factorio 0.11.22 (Build 14011, win64)
   0.001 Operating system: Windows 8 
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/Kevin/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.075 Initialised video: NVIDIA GeForce GTX 1050 Ti
   0.108 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 93%] [MultiSampling: X 2] [Graphics quality: normal] [Video memory usage: medium]
   0.154 Loading mod core 0.0.0 (data.lua)
   0.165 Loading mod base 0.11.22 (data.lua)
   0.330 Loading mod replicators 0.2.3 (data.lua)
   0.497 Loading mod AdvancedEquipment 0.3.9 (data.lua)
   0.677 Loading mod BetterElectricPole 0.0.3 (data.lua)
   0.857 Loading mod Electricity_XyLe 1.0.0 (data.lua)
   1.043 Loading mod Expanded_Robot_Tech 0.3.0 (data.lua)
   1.230 Loading mod Fluid Void 1.0.0 (data.lua)
   1.417 Loading mod Force Fields 1.0.1 (data.lua)
   1.616 Loading mod Landfill 2.1.4 (data.lua)
   1.816 Loading mod Larger Inventory 1.0.0 (data.lua)
   2.014 Loading mod LongElectricBoiler 0.11.3 (data.lua)
   2.213 Loading mod LongLargeChests 0.11.5 (data.lua)
   2.415 Loading mod Loot-able Rocks 1.0.0 (data.lua)
   2.618 Loading mod PocketBots 1.0.0 (data.lua)
   2.821 Loading mod RailTanker 1.0.0 (data.lua)
   3.028 Loading mod SupremeWarfare 1.0.3 (data.lua)
   3.242 Loading mod TWMod 1.1.1 (data.lua)
   3.454 Loading mod TimeButtons 0.2.1 (data.lua)
   3.666 Loading mod VoidChest 1.0.0 (data.lua)
   3.880 Loading mod Yuoki 0.2.29 (data.lua)
   4.159 Loading mod bobores 0.6.7 (data.lua)
   4.445 Loading mod infinite_research 0.0.1 (data.lua)
   4.728 Loading mod replacer 1.0.3 (data.lua)
   5.013 Loading mod FARL 0.2.91 (data.lua)
   5.297 Loading mod bobplates 0.7.11 (data.lua)
   5.639 Loading mod bobassembly 0.1.8 (data.lua)
   5.983 Loading mod boblogistics 0.1.7 (data.lua)
   6.377 Loading mod bobmodules 0.2.9 (data.lua)
   6.793 Loading mod bobwarfare 0.1.5 (data.lua)
   7.264 Loading mod base 0.11.22 (data-updates.lua)
   7.757 Loading mod bobores 0.6.7 (data-updates.lua)
   8.248 Loading mod FARL 0.2.91 (data-updates.lua)
   8.735 Loading mod bobplates 0.7.11 (data-updates.lua)
   9.219 Loading mod bobassembly 0.1.8 (data-updates.lua)
   9.703 Loading mod boblogistics 0.1.7 (data-updates.lua)
  10.192 Loading mod bobwarfare 0.1.5 (data-updates.lua)
  12.804 Initial atlas bitmap size is 2048
  12.808 Created atlas bitmap 2048x2044
  12.830 Created atlas bitmap 2048x2037
  12.854 Created atlas bitmap 2048x2048
  12.875 Created atlas bitmap 2048x2041
  12.891 Created atlas bitmap 2048x2030
  12.906 Created atlas bitmap 2048x1962
  12.919 Created atlas bitmap 2048x1911
  45.656 Factorio initialised
  49.445 Loading map C:/Users\Kevin\AppData\Roaming\Factorio\saves\_autosave1.zip
  49.497 Info Scenario.cpp:158: Map version 0.11.22-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\factorio\libraries\stackwalker\stackwalker.cpp (922): StackWalker::ShowCallstack
c:\factorio\src\util\logger.cpp (261): Logger::writeStacktrace
c:\factorio\src\util\logger.cpp (315): Logger::logStacktrace
c:\factorio\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\factorio\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF66554F77)
00007FFF66554F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6971ED1B)
00007FFF6971ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF69706BD6)
00007FFF69706BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF6971AB9D)
00007FFF6971AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF696B9913)
00007FFF696B9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF69719CBA)
00007FFF69719CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\factorio\src\ai\commandable.cpp (108): Commandable::runBehavior
c:\factorio\src\entity\unit.cpp (219): Unit::update
c:\factorio\src\map\chunk.cpp (356): Chunk::update
c:\factorio\src\map\map.cpp (1180): Map::update
c:\factorio\src\game.cpp (116): Game::update
c:\factorio\src\scenario\scenario.cpp (716): Scenario::update
c:\factorio\src\mainloop.cpp (218): MainLoop::gameUpdateStep
c:\factorio\src\mainloop.cpp (300): MainLoop::updateLoop
c:\factorio\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF79546BEE3)
00007FF79546BEE3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF67AF8364)
00007FFF67AF8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF696D70D1)
00007FFF696D70D1 (ntdll): (filename not available): RtlUserThreadStart
  78.706 Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
i read it and tried to fins something myself, but "49.497 Info Scenario.cpp:158: Map version 0.11.22-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\factorio\libraries\stackwalker\stackwalker.cpp (922): StackWalker::ShowCallstack" is not very specific
Loewchen
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Re: Factorio Crashes

Post by Loewchen »

How exactly did you obtain that version of the game?
brotzockt
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Re: Factorio Crashes

Post by brotzockt »

Loewchen wrote:How exactly did you obtain that version of the game?
I didnt play factorio for a long time, it was lying around on my hard drive, why?
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Re: Factorio Crashes

Post by Bilka »

brotzockt wrote:
Loewchen wrote:How exactly did you obtain that version of the game?
I didnt play factorio for a long time, it was lying around on my hard drive, why?
It's nearly 2 and half years old and 4 major versions outdated. Just update the game, that might fix your problem.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: Factorio Crashes

Post by Loewchen »

It will be impractical to make your save file run in the latest version though. For once, there are no migration files going that far back afaik, so you might have to install in between versions. Further more, there have been significant changes to many entities, so that big parts of your base would simply not be there or not be usable after migrating.
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Re: Factorio Crashes

Post by brotzockt »

Bilka wrote:
brotzockt wrote:
Loewchen wrote:How exactly did you obtain that version of the game?
I didnt play factorio for a long time, it was lying around on my hard drive, why?
It's nearly 2 and half years old and 4 major versions outdated. Just update the game, that might fix your problem.
Nah, i dont want to download the new version of every mod, and some maybe dont even have a new version, and i heard that the new versions suck, for example laser turrets are 2x2 tiles, and changes like that are keeping me on the old version
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Re: Factorio Crashes

Post by Loewchen »

brotzockt wrote:i dont want to download the new version of every mod, and some maybe dont even have a new version, and i heard that the new versions suck, for example laser turrets are 2x2 tiles, and changes like that are keeping me on the old version
You could go half way and try if you can make it run on 12.35, it is still available for download. Your crash seems to be an AI issue, it will not fix itself, you will have to choose between updating or crashing, but you can only expect developer support for the latest version and you are quite far away from that :P
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Re: Factorio Crashes

Post by brotzockt »

Loewchen wrote:
brotzockt wrote:i dont want to download the new version of every mod, and some maybe dont even have a new version, and i heard that the new versions suck, for example laser turrets are 2x2 tiles, and changes like that are keeping me on the old version
You could go half way and try if you can make it run on 12.35, it is still available for download. Your crash seems to be an AI issue, it will not fix itself, you will have to choose between updating or crashing, but you can only expect developer support for the latest version and you are quite far away from that :P
What do you mean by AI Issue? Is it a mod, or something i can fix with the config file or something? BTW with what language is Factorio/ Mods coded? the console is lua, but i heard of CPP files, and i know(a bit) C++, is there maybe a way i can fix it myself even?
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Re: Factorio Crashes

Post by brotzockt »

And theres something with adresses in the crash log, is there something with VRAM usage maybe? i already changed it from all to high and medium, might that have some kind of impact, or maybe because i have many robots? Btw thanks for the quick answers
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Re: Factorio Crashes

Post by Loewchen »

brotzockt wrote: What do you mean by AI Issue? Is it a mod, or something i can fix with the config file or something? BTW with what language is Factorio/ Mods coded? the console is lua, but i heard of CPP files, and i know(a bit) C++, is there maybe a way i can fix it myself even?
The last functions called were:

Code: Select all

c:\factorio\src\ai\commandable.cpp (108): Commandable::runBehavior
c:\factorio\src\entity\unit.cpp (219): Unit::update
c:\factorio\src\map\chunk.cpp (356): Chunk::update
c:\factorio\src\map\map.cpp (1180): Map::update
c:\factorio\src\game.cpp (116): Game::update
A mod could coincidentally cause those events but it can not be at fault for its crash. I would not know how you could fix this without the source code, or even find out what exactly causes it. You could try to kill all enemies via command, but unless you plan to play without them generally this will most likely only buy time or not work at all.

My advice would be to either start a new game in the latest version or try to play the old save in 12.35.
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Re: Factorio Crashes

Post by brotzockt »

Loewchen wrote:
brotzockt wrote: What do you mean by AI Issue? Is it a mod, or something i can fix with the config file or something? BTW with what language is Factorio/ Mods coded? the console is lua, but i heard of CPP files, and i know(a bit) C++, is there maybe a way i can fix it myself even?
The last functions called were:

Code: Select all

c:\factorio\src\ai\commandable.cpp (108): Commandable::runBehavior
c:\factorio\src\entity\unit.cpp (219): Unit::update
c:\factorio\src\map\chunk.cpp (356): Chunk::update
c:\factorio\src\map\map.cpp (1180): Map::update
c:\factorio\src\game.cpp (116): Game::update
A mod could coincidentally cause those events but it can not be at fault for its crash. I would not know how you could fix this without the source code, or even find out what exactly causes it. You could try to kill all enemies via command, but unless you plan to play without them generally this will most likely only buy time or not work at all.

My advice would be to either start a new game in the latest version or try to play the old save in 12.35.
Do 0.11 mods work in the 0.12 version? My internet connection is pretty bad(thanks telecom), so id rather not download everything again
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Re: Factorio Crashes

Post by Bilka »

Loewchen wrote:My advice would be to either start a new game in the latest version or try to play the old save in 12.35.
May I ask why you are advertising that version in particular? It also has the 2x2 laser turrets the OP hates so much.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: Factorio Crashes

Post by Loewchen »

Bilka wrote:
Loewchen wrote:My advice would be to either start a new game in the latest version or try to play the old save in 12.35.
May I ask why you are advertising that version in particular? It also has the 2x2 laser turrets the OP hates so much.
There is no version after 11.22 that does not have those 2x2 turrets and once you go 0.12, there is not much sense in not using its stable version, especially since it is the only one directly available.
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Re: Factorio Crashes

Post by brotzockt »

wich version (.12 / .13 /.14 /.15) would you recommend if i want my .11 mods to work (if its even possible) in wich basic things (like turret size) isnt changed? And i heard of a friend, that in the new version theres uranium, and its too OP
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Re: Factorio Crashes

Post by Loewchen »

brotzockt wrote:wich version (.12 / .13 /.14 /.15) would you recommend if i want my .11 mods to work (if its even possible) in wich basic things (like turret size) isnt changed? And i heard of a friend, that in the new version theres uranium, and its too OP
The problem is not mods but the migration of your save file, even if the migration itself works, the further you go, the more stuff will have altered its mechanic so significant that your old base will simply not work and you will have to rebuild everything anyway.
If you do not insist on using your old save, then finding the same mods for 0.15 should be no problem, some are even part of the base game, you will not get around 2x2 turrets though, but once you try 0.15 I doubt you will care.
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Re: Factorio Crashes

Post by posila »

Note: 0.15 doesn't load 0.11 saves (0.14 is the last one that does), so if you want to transfer your save you would have to resave it through 0.14, so you would need to find mods for 0.14 first and then 0.15 (I don't know if mod-sync feature in 0.15 would work for migrating save from 0.14)

I think you'd be better off starting new game in 0.15 as both base game and mods developed a lot since 0.11 times.
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Re: Factorio Crashes

Post by brotzockt »

Loewchen wrote:
brotzockt wrote:wich version (.12 / .13 /.14 /.15) would you recommend if i want my .11 mods to work (if its even possible) in wich basic things (like turret size) isnt changed? And i heard of a friend, that in the new version theres uranium, and its too OP
The problem is not mods but the migration of your save file, even if the migration itself works, the further you go, the more stuff will have altered its mechanic so significant that your old base will simply not work and you will have to rebuild everything anyway.
If you do not insist on using your old save, then finding the same mods for 0.15 should be no problem, some are even part of the base game, you will not get around 2x2 turrets though, but once you try 0.15 I doubt you will care.
Actually i have got a .15 version and tried it, im not very far, but the world seems so empty. And finding new mods, i found that for the new versions the mods are only on the official site and i dont have an account for that, so i cant download it
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Re: Factorio Crashes

Post by Bilka »

brotzockt wrote:Actually i have got a .15 version and tried it, im not very far, but the world seems so empty. And finding new mods, i found that for the new versions the mods are only on the official site and i dont have an account for that, so i cant download it
You have to have an account on the official site, you bought the game from before it was on Steam etc. There was no other way to legally own the game back then.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: Factorio Crashes

Post by brotzockt »

Bilka wrote:
brotzockt wrote:Actually i have got a .15 version and tried it, im not very far, but the world seems so empty. And finding new mods, i found that for the new versions the mods are only on the official site and i dont have an account for that, so i cant download it
You have to have an account on the official site, you bought the game from before it was on Steam etc. There was no other way to legally own the game back then.
I dont have an account, or at least i dont remember. I tried with my email adresses, but couldnt find an account, and i dont want to buy the game again
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Re: Factorio Crashes

Post by Loewchen »

brotzockt wrote:I dont have an account, or at least i dont remember. I tried with my email adresses, but couldnt find an account, and i dont want to buy the game again
How do you download the game then if you do not have access to your account?
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