I can't play the multiplay

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spiler
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Sep 01, 2017 3:00 pm
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I can't play the multiplay

Post by spiler »

when I get in multiplay list, the game is crushed
factorio-current.log

Code: Select all

 0.002 2017-09-01 23:57:26; Factorio 0.15.33 (build 30852, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/yskim/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 8134MB]
   0.015 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: ko]
   0.018 Available display adapters: 2
   0.018  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.019  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 750 Ti {0x01, [-1360,0], 1360x768, 32bit, 60Hz}
   0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.134 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 21.21.13.7653
   0.140     Video memory size (dedicated video/dedicated system/shared system/available): 1992/0/3811/1700 MB
   0.192 DSound: Starting _dsound_update thread
   0.192 DSound: Enter _dsound_update; tid=10568
   0.192 Device reset internal.
   0.196 Desktop composition is active.
   0.196 Graphics settings preset: high
   0.197 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.319 Loading mod core 0.0.0 (data.lua)
   0.327 Loading mod base 0.15.33 (data.lua)
   0.434 Loading mod base 0.15.33 (data-updates.lua)
   0.458 Checksum for core: 1161214653
   0.458 Checksum of base: 1503927233
   0.705 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1504275719
   0.705 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504107461
   0.854 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.854 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.863 Initial atlas bitmap size is 16384
   0.866 Created atlas bitmap 16384x8125
   1.301 Created atlas bitmap 8192x2034
   1.341 Created atlas bitmap 8192x3317
   1.393 Created atlas bitmap 4096x3648
   1.408 Created atlas bitmap 4096x1568
   1.438 Created atlas bitmap 4096x1868
   7.737 Sprites loaded
   7.737 Convert atlas 4096x3648 to: mipmap 
   7.912 Convert atlas 4096x1568 to: mipmap 
   8.023 Convert atlas 4096x1868 to: trilinear-filtering 
   8.369 Loading sounds...
  10.526 Custom inputs active: 0
  10.588 Factorio initialised
  17.324 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
  18.747 Info HttpSharedState.cpp:111: Status code: 200
  18.747 Info AuthServerConnector.cpp:171: Got token from auth server for username(Spiler).
  18.748 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (118): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (357): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (58): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007764812D)
000000007764812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007763855F)
000000007763855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077638B58)
0000000077638B58 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000007FEFD3EA06D)
000007FEFD3EA06D (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-6kzlgo\src\net\udpsocket.cpp (406): UDPSocket::recvfrom
c:\cygwin64\tmp\factorio-6kzlgo\src\net\pinger.cpp (39): Pinger::listen
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void) __ptr64,TaskManager * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void) __ptr64,TaskManager * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775159CD)
00000000775159CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007764A561)
000000007764A561 (ntdll): (filename not available): RtlUserThreadStart
  27.928 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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