Thats a thing I always wondered also, as my tests seemed kinda inconsistent for me.QGamer wrote:I like the radar graphics! Version 0.16 will look super cool!
I heard you're including some circuit network tutorials. Do you have:
- How filtered entities work when "set filters" is enabled - So, what if I send it 73 different signals at once? Which ones are chosen?(snip)
+1, because you actually have to try out how much fits in one tank (btw its 25.000 units.) Same goes fo the rail tanker (which is made of 3 tanks and therefore carries 75.000 units)Acacel wrote:Hello,
as you are searching for some unexplained things:
can the storage tank get a tooltipp like:
can contain 30.000 units of fluid?
because what it does is really clear but how much is in game not mentioned
Also +1 for a better explanation for boiler efficiency and how it influences energy input (coal) vs energy output (steam).
For vanilla boilers its their 3.6MW energy input multiplied with their efficiency of 50% resulting in 1.8MW usable energy as steam. 1.8MW per boiler divided by 900kW per steam engine equals 2. Means you need 2 steam engines per boiler.
The water usage is more straightforward. Each vanilla steam engine uses 30 units of water per second, the pump supplies 1200 water per second; 1200/30=40 steam engines.
Another +1 for better pipe explanation. How much throughput can a pipe actually handle? Is one pump the upper limit or can you actually fit more through it?