After more work and testing, version 1.2.0 is ready. This update has more new content to make the burner era actually functional, like:
- - Burner assembling machine
 - Burner ore sluice
 - Second burner inserter using chemical fuel
 - Tier 0 transport belt, with underground and splitter
As usual, many problems likely remain, so be sure to comment and let me know what you find - good or bad.
As a heads-up, I'll be leaving next Wednesday for a week of travel, so I likely won't have Internet. I wanted to put this update out now so I have some time for more testing, and squashing more bugs that come up. I hope to get a smaller fix update out by Tuesday, before I leave.





 No, it's not and don't expect it any time soon (or ever probably).
  No, it's not and don't expect it any time soon (or ever probably). hello cobalt and Lead, zinc, is there mercury?
 hello cobalt and Lead, zinc, is there mercury? I guess the similarities end there.  I got some vanadium and platinum for ya though, if you like that.  And a few other fun alloys in the OP.
  I guess the similarities end there.  I got some vanadium and platinum for ya though, if you like that.  And a few other fun alloys in the OP. , I just didn't have time to overhaul things to the point of replacing the Kovarex process.
 , I just didn't have time to overhaul things to the point of replacing the Kovarex process.

 Bob's+Angel's+Xander didn't crash on load!
  Bob's+Angel's+Xander didn't crash on load!   Honestly a huge surprise!  Although I imagine it is broken in non-crash ways, like impossible tech/recipe loops, that need themselves to make themselves.  And even with only those three (Bob's+Angel's+Xander), the game would be insanely steep, plus all of the other mods you have used make it even more difficult!  May Sol have mercy on you, because that mod set won't! XD  And that massive resource spasm everywhere, ooooohhh man!  Crazy!
  Honestly a huge surprise!  Although I imagine it is broken in non-crash ways, like impossible tech/recipe loops, that need themselves to make themselves.  And even with only those three (Bob's+Angel's+Xander), the game would be insanely steep, plus all of the other mods you have used make it even more difficult!  May Sol have mercy on you, because that mod set won't! XD  And that massive resource spasm everywhere, ooooohhh man!  Crazy! I like this update too, I think finally cracked the burner era.  Burner stuff is probably not all done, but we're over the top of the mountain.
  I like this update too, I think finally cracked the burner era.  Burner stuff is probably not all done, but we're over the top of the mountain.

 I don't actually know any of the game's API, so I don't know what variable names to use to reference anything.  This *really* limits my ability.  However I feel that it would take quite a bit of effort to learn, and would result in lots of bugs, so it's low on my priority list.  Also, many of these hardcore realism features would make even basic automation quite impractical.  As you noticed, you would have to run everything at a locked constant throughput, or face tons of jams that you have to clear manually.  This is kind of a problem with science for one thing, because some techs take more or less time, and sometimes a miner runs out resulting in decreased throughput.
  I don't actually know any of the game's API, so I don't know what variable names to use to reference anything.  This *really* limits my ability.  However I feel that it would take quite a bit of effort to learn, and would result in lots of bugs, so it's low on my priority list.  Also, many of these hardcore realism features would make even basic automation quite impractical.  As you noticed, you would have to run everything at a locked constant throughput, or face tons of jams that you have to clear manually.  This is kind of a problem with science for one thing, because some techs take more or less time, and sometimes a miner runs out resulting in decreased throughput.