![Smile :)](./images/smilies/icon_e_smile.gif)
Cool design, i like !
I'm quite happy with the new-is-warming-up settings, seems to work so far
![Wink ;)](./images/smilies/icon_e_wink.gif)
Strange that 'recipe' could ever be nil when entity.is_crafting == true.Maglay wrote:Hello, I found a minor bug.
Once an assembler without recipe is getting old and should be replaced, the game crashes:
1142.910 Error MainLoop.cpp:940: Exception at tick 203760: Error while running event WearAndTear::on_tick (ID 0)
__WearAndTear__/control.lua:137: attempt to index field 'recipe' (a nil value)
Greetings
foodfactorio wrote:nice video
Hugger wrote:Why don't you include an option for setting production cost modifier in the mod? 10x Harder seems to be largely abandoned. Currently, equipment cost in the game by default is negligible.
Fixed!Hugger wrote:There is an error on game loading after most recent update:
Ahem... looks like there is another bug. I've got it just a few seconds after loading gamewithers wrote:So.... just uploaded last version. New features now 100%. Everything tests out. To the 4 people who play this mod, enjoy....
I'm out.