• I'm missing the colour orange.
• The grey signal should produce a fainter white light.
• The black signal might produce a "ultra-violet" (dark violet) light.
• Coloured lamps should be brighter, though not as bright as normal white lamps, maybe except for the white signal.
• The colour signal order in the interface should be red, orange, yellow, green, cyan, blue, (violet), pink, white, grey, black.
(0.15.x) Coloured lamps
Moderator: ickputzdirwech
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Re: (0.15.x) Coloured lamps
Most monitors can't actually emit UV.Factoruser wrote:• The black signal might produce a "ultra-violet" (dark violet) light.
Re: (0.15.x) Coloured lamps
Expanded Color Lamps
Adds additional colors to use in circuit lamps
Adds additional colors to use in circuit lamps
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Re: (0.15.x) Coloured lamps
https://en.wikipedia.org/wiki/Quotation_markPeter34 wrote:Most monitors can't actually emit UV.Factoruser wrote:• The black signal might produce a "ultra-violet" (dark violet) light.
It should be obvious that the black signal should produce a "blacklight lamp" effect, i.e. emitting dark violet light. The visible spectrum part of UV lamps.
And I don't want every colours existing, but orange is a very basic colour that has been strangely forgotten.
Re: (0.15.x) Coloured lamps
I agree to have more color options, and a control of the Leds intensity , can shine more or less depending on their intensity as low, medium or high, I really like to do pixel arts in the Factorio, I miss the other colors and especially the black, mods solve this problem but in vanila would be a great addition.