I didn't intend to come across as harsh, which I do admit it seems to come across that way. Simply undoing the resin change was all that was expected until you do come up with a better option which will be better thought out.Arch666Angel wrote:Even if I stopped replying to every comment, I read everything that is posted here, the subforum, pinged in discord or even on reddit. So yes I have read your comment, I'm considering a change but I have no brilliant idea at the moment how to handle it. It might be part of bio processing though, instead of just turning wood into resin, you may have to find, grow and sap certain trees for an initial production of resin. The problem is probably also dependent on playstyle since most of the time I'm drowning in wood, even in a desert start.
Later on you are supposed to use the chemical route through petrochem. The update for bio processing will take quiet a while because of all the additions and changes I'm making, so dont expect a bug free version next week.
I will however question how you could drown in wood when playstyle isn't entirely relevant thanks to science packs.
To create 100 blue science packs you require 337.5 wood with the new 5 wood per 1 resin recipe. Using wood to create the plastic will add another 250 wood to this already rather sizable demand. This naturally doesn't include the wood requirements in other recipes, such as the very important basic electronic boards used in pretty much everything. (87.5 wood per 100 basic electronic boards)
Removing that resin change gave a lot of breathing room back, allowing you to hunt trees occasionally rather than becoming a full time lumberjack just to make some progress.