[0.9.x] Landfill (1.1)

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Inzann
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Re: [0.9.x] Landfill (1.1)

Post by Inzann »

Could you still add water to this? I know it might break the game because of biters not being able to cross it but couldn't that be solved with expensive cost for terraforming? Please! ^^
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Steel
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Re: [0.9.x] Landfill (1.1)

Post by Steel »

well, I have an island map that I want to play but land fill seems to have accessed the base mod and removed the sound made by deconstructing a wall. actual text from the report is:

boost::filesysyyem::file_size: The system cannot find the file specified:
C:/Program Files\Factorio\data\base\sound/deconstruct-bricks.wav

how dose that even work?
hoho
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Re: [0.9.x] Landfill (1.1)

Post by hoho »

Steel, did you upgrade to 0.10? :)

To fix it just find all .wav references in the mod files and replace them with .ogg.
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Steel
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Re: [0.9.x] Landfill (1.1)

Post by Steel »

how do I do that?
oh, yes, I ddi upgrade to 0.1.0

edit::: I just looked at the lua files... found the problem
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Re: [0.9.x] Landfill (1.1)

Post by Colludo »

Hello,

I´m translate your Mod in German.

Greetings Andy
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Landfill-de.zip
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Jetex
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Re: [0.9.x] Landfill (1.1)

Post by Jetex »

i update factorio v10.1
but the game crashes when i get this mod. .
can u fix this ?. :)
Rseding91
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

The crash issue is caused from the landfill entity using the "wall" type. When you mouse over an existing wall with the entity it tries to draw the 2 images merged and crashes.

This can be fixed by changing the landfill entity type to a decoration since it's deleted on-placement.
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Airat9000
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Re: [0.9.x] Landfill (1.1)

Post by Airat9000 »

Rseding91 wrote:The crash issue is caused from the landfill entity using the "wall" type. When you mouse over an existing wall with the entity it tries to draw the 2 images merged and crashes.

This can be fixed by changing the landfill entity type to a decoration since it's deleted on-placement.
true! wait in 0.10.2 version fix :)
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

Airat9000 wrote:
Rseding91 wrote:The crash issue is caused from the landfill entity using the "wall" type. When you mouse over an existing wall with the entity it tries to draw the 2 images merged and crashes.

This can be fixed by changing the landfill entity type to a decoration since it's deleted on-placement.
true! wait in 0.10.2 version fix :)
I just fixed it myself since I didn't want to deal with the crashing. If anyone wants it I could post it here (not sure if I should/how that's regarded in the Factorio world).
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Rahjital
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Re: [0.9.x] Landfill (1.1)

Post by Rahjital »

GotLag didn't appear in the community for more than a month now, so the chance of seeing a fix soon is pretty low. Posting an unofficial fix until GotLag gets back should not be a problem.
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Re: [0.9.x] Landfill (1.1)

Post by DataReaper »

could someone post the temp fix or PM Me with it, i cant seem to get it to work and i would really like to have this work with my game
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ThaPear
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Re: [0.9.x] Landfill (1.1)

Post by ThaPear »

Here you go:
Landfill.zip
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Last edited by ThaPear on Wed Jul 09, 2014 7:33 am, edited 2 times in total.
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Re: [0.9.x] Landfill (1.1)

Post by DataReaper »

omg thanks
Rseding91
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

I updated Landfill to 0.10.2:

Fixed: crashing when mousing landfills over walls
Added: Bigger landfill
Added: Water-be-gone

The Bigger landfill is 4 times the size of the standard landfill and crafts with 4 of the standard landfills.

The Water-be-gone will attempt to flood-fill a body of water it's placed in using landfills or bigger landfills from your inventory. If you don't have enough landfills it will tell you how many you need to fill what you're trying to place it in.


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Latest version: 1.4 (fixed not refunding items if placed in invalid spots)
Landfill.zip
Last edited by Rseding91 on Sat Jul 19, 2014 5:50 am, edited 2 times in total.
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Slan
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Re: [0.9.x] Landfill (1.1)

Post by Slan »

Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?
Rseding91
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Re: [0.9.x] Landfill (1.1)

Post by Rseding91 »

Slan wrote:Still missing half the mod. Oky you can fill water, but when would it be possible to dig for water ? In fact that's the thing i miss the most. I know this break the game, but would be really nice, maybe you can make it cost a lot ?
I could make a separate mod that lets you dig out land for those who want it. Any ideas on what it should it cost to make?
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BurnHard
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Re: [0.9.x] Landfill (1.1)

Post by BurnHard »

Rseding91 wrote:Any ideas on what it should it cost to make?
Steel Pickaxes :)
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CreeperDaReeper
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Re: [0.9.x] Landfill (1.1)

Post by CreeperDaReeper »

BurnHard wrote:
Rseding91 wrote:Any ideas on what it should it cost to make?
Steel Pickaxes :)
And explosives.
Turtle
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Re: [0.9.x] Landfill (1.1)

Post by Turtle »

Water-be-gone doesn't update the minimap when filled:
water-be-gone.jpg
Rahjital
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Re: [0.9.x] Landfill (1.1)

Post by Rahjital »

That's supposed to happen automatically when tiles are changed, so this must be a Factorio bug.
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