I do use this a lot for upgrades of my electric machines once they are attained, but I think I'll keep the break between burner and electric 1 tiers. It helps distinguish them, and now that I have a plan and reason for the burner era, my suspensIon of disbelief is stronger and I don't mind less realistic costs/detail there so much. Plus, I've never had more scrap equipment than can fit in a chest, and TBH I kinda like the abandoned feel of an old starting base. Like some ruins to re-discover, just a quirk of mineRatzap wrote:One thing I didn't mention that I thought was missing: using previous tier items as part of the recipe for the next.




 Still, I'd like to get this sort of thing down to a little less common before the config is 'good enough'.
  Still, I'd like to get this sort of thing down to a little less common before the config is 'good enough'. And I think, that no one (including myself) has played far enough, to really leave the early game, so thanks for putting this on my development radar.  I'm glad you like the mod, too - I put a lot of thought and care into it
  And I think, that no one (including myself) has played far enough, to really leave the early game, so thanks for putting this on my development radar.  I'm glad you like the mod, too - I put a lot of thought and care into it 


 I think of these recipes like final assembly, just putting the correct parts together and tightening bolts, so I don't feel an inherent need to limit them to assembling.  Possibly a practical need, like your suggestion, but I think I can avoid it here.
  I think of these recipes like final assembly, just putting the correct parts together and tightening bolts, so I don't feel an inherent need to limit them to assembling.  Possibly a practical need, like your suggestion, but I think I can avoid it here.
 The way the game works forces you to have an item to place each entity, so I had to add new furnace items too, and well they're basically identical except for the place result...  I'll track down the issue and it should be nailed for good in 1.2.0, but I've started major changes for that already so a 1.1.2 patch would be very half-baked and unlikey to happen.
  The way the game works forces you to have an item to place each entity, so I had to add new furnace items too, and well they're basically identical except for the place result...  I'll track down the issue and it should be nailed for good in 1.2.0, but I've started major changes for that already so a 1.1.2 patch would be very half-baked and unlikey to happen.