
(on a more mod topic note, i actually came to this page as the mod looked interesting too, so i added it to my playlist)
current playlist has been:
- to continue my 0.14 campaign (angels+bobs from arumba modpack + tons of other small mods) to complete the SpaceX mod.
and
- to continue my 0.15 solo game with pycoal processing (plus a few small quality of life mods),
- to then try out wear&tear on both games
- and to try your cool sounding mod too




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 Hint: coke is just carbon, and XM is all chemistry, where is there a ton of carbon all around us?  Hint: it's not plants.  As for the lack of coal compared to the huge loads of metals lying around, I had noticed this potential problem a while ago, but had too much mass feature adding and not enough play testing to properly acknowledge it.  This 'energy crisis' is now getting closer on the radar, and seems worse than I thought.  This will also need pondering.  My intent was to essentially force solar or nuclear, but this only does electricity, and my electric smelting still has a lot of coke demand.  Maybe I'll just increase the net amount of coal energy like 10- or 20-fold, this would actually be plausible as humanity mines way more coal than iron ore.  Also, a general concept I've designed according to is that using carbon and organics for fuel is broadly a bad idea, and that they should be saved for construction instead - not of buildings, but of parts like circuit boards and plastic.
  Hint: coke is just carbon, and XM is all chemistry, where is there a ton of carbon all around us?  Hint: it's not plants.  As for the lack of coal compared to the huge loads of metals lying around, I had noticed this potential problem a while ago, but had too much mass feature adding and not enough play testing to properly acknowledge it.  This 'energy crisis' is now getting closer on the radar, and seems worse than I thought.  This will also need pondering.  My intent was to essentially force solar or nuclear, but this only does electricity, and my electric smelting still has a lot of coke demand.  Maybe I'll just increase the net amount of coal energy like 10- or 20-fold, this would actually be plausible as humanity mines way more coal than iron ore.  Also, a general concept I've designed according to is that using carbon and organics for fuel is broadly a bad idea, and that they should be saved for construction instead - not of buildings, but of parts like circuit boards and plastic.