[MOD 0.13] Armageddon - nice little disasters
Re: [MOD 0.13] Armageddon - nice little disasters
thx for the locale guy !
updated to 1.0.12
updated to 1.0.12
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Armageddon - nice little disasters
I enjoy this mod, thank you!
Can I am allowed to distribute to multi-player of my server add the Japanese locale to this mod?
I will attach the Japanese locale file.
I look forward to your reply.
Can I am allowed to distribute to multi-player of my server add the Japanese locale to this mod?
I will attach the Japanese locale file.
I look forward to your reply.
- Attachments
-
- ja.cfg
- Japanese locale file
- (475 Bytes) Downloaded 160 times
Re: [MOD 0.13] Armageddon - nice little disasters
Yes of course, you are allowed to use it on your server.die_8_ wrote:I enjoy this mod, thank you!
Can I am allowed to distribute to multi-player of my server add the Japanese locale to this mod?
I will attach the Japanese locale file.
I look forward to your reply.
I will add the japanese locale tonight to a new official version.
EDIT : new version updated. have fun in Japan with Biterzilla (son of Godzilla) !
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Armageddon - nice little disasters
possible update to factorio 0.14?! I whant kill the "bigzilla"^^
Re: [MOD 0.13] Armageddon - nice little disasters
0.14 is already available on the portal.matrix wrote:possible update to factorio 0.14?! I whant kill the "bigzilla"^^
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Armageddon - nice little disasters
This mod looks awesome and challenger. Do you have any plan to release for v15?
Re: [MOD 0.13] Armageddon - nice little disasters
Hi,Cobaia wrote:This mod looks awesome and challenger. Do you have any plan to release for v15?
I do not have time for playing Factorio anymore, but I made a quick update.
Please try the mod, and tell me if it works.
remember : If you want to trigger one event manually (for testing purpose or for fun), you can type in the console : /c remote.call("armageddon", "invasion") or /c remote.call("armageddon", "biterzilla") or /c remote.call( "armageddon", "frenzy") and look on the map where the alarm rings
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Armageddon - nice little disasters
Will there be an update for 0.16? Thank you so much!!!
-
- Burner Inserter
- Posts: 7
- Joined: Sat Dec 16, 2017 10:00 pm
- Contact:
Re: [MOD 0.13] Armageddon - nice little disasters
A 0.16 version would be very nice indeed!
Cheers and congrats on making one of the few (if not the only) giant boss mod(s) in all of factorio.
Cheers and congrats on making one of the few (if not the only) giant boss mod(s) in all of factorio.
Re: [MOD 0.13] Armageddon - nice little disasters
updated to 0.16KyleSpades wrote:A 0.16 version would be very nice indeed!
Cheers and congrats on making one of the few (if not the only) giant boss mod(s) in all of factorio.
the return of the BitterrRRRRRrrzillaaaaAAAAaa !
My mods on the Factorio Mod Portal
-
- Manual Inserter
- Posts: 2
- Joined: Sat Jan 06, 2018 3:01 am
- Contact:
Re: [MOD 0.13] Armageddon - nice little disasters
I really enjoy this mod, it brings a nice change of the normal routine every once and a while. Thankyou for making it.
But I do have one small complaint, I do not like it that Biterzilla can appear in the middle of the base. You never know when or were it will spawn, and if your unlucky it will pop up right in the center of your production and procede to deal huge amounts of damage to everything before you are able to respond. I think a better way to activate this event is to make biterzilla allways spawn away from any player placed buildings, but imdiately head streight towards the player or other attack target. That way the player allways has a chance to defend them self first, but bitezilla still remains a big threat.
Just to be clear, im not saying biterzilla is too hard, its actually quite fair most of the time, what im saying is its unfair when it apears in a location your unable to defend before it deals significant damage.
But I do have one small complaint, I do not like it that Biterzilla can appear in the middle of the base. You never know when or were it will spawn, and if your unlucky it will pop up right in the center of your production and procede to deal huge amounts of damage to everything before you are able to respond. I think a better way to activate this event is to make biterzilla allways spawn away from any player placed buildings, but imdiately head streight towards the player or other attack target. That way the player allways has a chance to defend them self first, but bitezilla still remains a big threat.
Just to be clear, im not saying biterzilla is too hard, its actually quite fair most of the time, what im saying is its unfair when it apears in a location your unable to defend before it deals significant damage.
-
- Inserter
- Posts: 23
- Joined: Wed Nov 07, 2018 8:23 pm
- Contact:
Re: [MOD 0.13] Armageddon - nice little disasters
Hi there,
I know its an pretty old mod, so im wondering if im allowed to make small alterations? E.g call the events in armageddon, but disable the random event stuff, Because we are using our own event system to trigger those disasters.
We will not publish the code for this (for now). The code for that event system might become available, but without the changes to your mod.
Is this okay with you? If not, please respond. Without response i assume its okay to do this (because we wont publish anything).
Thanks in advance ^^
And love the mod!
I know its an pretty old mod, so im wondering if im allowed to make small alterations? E.g call the events in armageddon, but disable the random event stuff, Because we are using our own event system to trigger those disasters.
We will not publish the code for this (for now). The code for that event system might become available, but without the changes to your mod.
Is this okay with you? If not, please respond. Without response i assume its okay to do this (because we wont publish anything).
Thanks in advance ^^
And love the mod!
Re: [MOD 0.13] Armageddon - nice little disasters
Yes it's ok for me. Have funtimboo07up wrote: ↑Sun Feb 10, 2019 9:16 pm Hi there,
I know its an pretty old mod, so im wondering if im allowed to make small alterations? E.g call the events in armageddon, but disable the random event stuff, Because we are using our own event system to trigger those disasters.
We will not publish the code for this (for now). The code for that event system might become available, but without the changes to your mod.
Is this okay with you? If not, please respond. Without response i assume its okay to do this (because we wont publish anything).
Thanks in advance ^^
And love the mod!
My mods on the Factorio Mod Portal
-
- Filter Inserter
- Posts: 521
- Joined: Mon Feb 05, 2018 10:01 am
- Contact:
Re: [MOD 0.13] Armageddon - nice little disasters
Any chance this can update to 0.17?