RebelNode wrote:I think one chest-type logistics still misses is path-chest. As in when I want a simple replacement for a belt when it's impossible or difficult to build one between two locations. Kind of like a fully separate logistics "pipe" that still draws from the same pool of idle drones to do the transportation between my two chests.
For requester chest (and incoming buffer chest) you should build your new chest, copy old one's settings to new one and quickly ORDER deconstruction of old chest. This will cause a bit of a mess, scince part of new chest will get supplied by construction bots emptying old chest for deconstruction simultaneously with logistic bots bringing stuff from providers and storages. Thus all excessive stuff from old chest will go to storage. However system will fulfill items that you take away from your new chest from storage before passive provider, thus after some time you'll get, in fact, moved old chest.
For storage box it's even simplier, as construction bots will empty chest to nearest storage if no requests for an item made.
Fir provider this does not work at all)
Another way is, well, belting away all items. Or using chain of stack inserters+small chests. You should build steel chest, and replace your old ligistic chest with steel one as well to make sure logistic network won't make a mess from process, and after items transfered, simply replace new steel chest with logistic one. You'll have to manually set up all filters though, but there's an option to build temporary chest outside of logistic network just to copy-paste settings.
What I'm saying, this "path" chest you're talking about isn't needed at all, considering it would be very temporary and rare used entity, while there are another simple and harmless ways to do the job.