blueprints can easily fill up an inventory and currently, there is no way to destroy items except by putting them in a wooden chest and shooting it. blueprints, however, can be deleted but must be opened one at a time. I suggest a keybind "delete" that will delete items hoverered over them (game option to limit to ONLY blueprints, or any items without confirm option, or any item without confirm dialogue presented to user ---not sure why anyone would risk that last one, but hey, it may be nice in future to get rid of stuff you don't use anymore.).
But in the case of blueprints, if it is blank, simply delete...if it contains a blueprint not stored in library, have user confirm; if a copy already exists in user library, remove the copy from inventory.
Should actually be pretty simple to code/implement, but i thought i'd suggest it anyways.
Ability to quickly delete blueprint COPIES from inventory
Post your ideas and suggestions how to improve the game.
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