It would be useful to allow circuit controlled rail signals to allow loading/unloading of trains. With this, you could create more complex multi-stage train stations, or long range belt-less supply systems, without having to configure as many stations. As an example I posted an image of munitions supply train network along a wall. It uses a timer that forces the train to stop at each signal for a few moments to unload ammo (but does not work as trains in automatic mode will not allow unloading at signals).
This could be game-changing if a base already has an inserter near a circuit network connected rail signal. A mode of operation to "[ ] Allow loading" in the circuit connection might be a good way to avoid that.
Also, this would be incredibly useful with turret ammo signals as requested here, as the train could remain at a station until a turret is low on ammo and proceed directly to it: viewtopic.php?f=6&t=47787&p=283217&hili ... al#p283217
un/load stopped trains at circuit controlled rail signals
Moderator: ickputzdirwech
un/load stopped trains at circuit controlled rail signals
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- Munitions supply rail network
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Last edited by bitbased on Tue Aug 08, 2017 7:40 pm, edited 1 time in total.
Re: Train unloading at circuit network controlled rail signals
Make everywhere stations with the same name, attach circuit network, enable/disable these stations using the circuit network, train while move to the nearest station that is enabled. So why do you need unloading at rail signals?
Re: Train unloading at circuit network controlled rail signals
I'd say firstly; it looks kind of stupid, secondly; you need to insert all those stops with the exact number of stations into your timetable, which would make it quite long.
If you had just one destination and an interupt + unloading, the system setup would be a lot easier. I must admit, I've never built something like this, but I like the idea.
On the other hand, if there was ever a system which relied on the fact that any signal-stopped train can not be serviced by inserters, this would be destroyed.
If you had just one destination and an interupt + unloading, the system setup would be a lot easier. I must admit, I've never built something like this, but I like the idea.
On the other hand, if there was ever a system which relied on the fact that any signal-stopped train can not be serviced by inserters, this would be destroyed.
Re: Train unloading at circuit network controlled rail signals
Right, I forgot about stations with the same name, that might work, altho not as compact of a setup and can't stop on curves (altho some limitations can be a good thing / challenge).pingger wrote:Make everywhere stations with the same name, attach circuit network, enable/disable these stations using the circuit network, train while move to the nearest station that is enabled. So why do you need unloading at rail signals?
I think pingger is on to something, at least for the ammo loading use-case:Sneaker2 wrote:... secondly; you need to insert all those stops with the exact number of stations into your timetable, which would make it quite long.
Also note: You can see here that a train prefers stations it previously left from over the nearest station of the same name, which makes reversing without a loop not as simple
Re: un/load stopped trains at circuit controlled rail signals
Just disable the stop when it's occupied. If you have a single headed train it's simple, if not place a dummy train stop in front of the last stop to ensure that it goes in the forward direction.
Edit: also note that the train has the stop scheduled twice. If you only enter it once then the train never leaves the current stop (it's the same behaviour with any train that only has one scheduled stop, regardless of the enabled status of the stop or the conditions to leave).
note the power pole that is connected to the stop. This is required to allow the stop to read it's own T value.Edit: also note that the train has the stop scheduled twice. If you only enter it once then the train never leaves the current stop (it's the same behaviour with any train that only has one scheduled stop, regardless of the enabled status of the stop or the conditions to leave).