Outpost Rail Signaling?
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Outpost Rail Signaling?
How exactly would you signal an intersection as such? Been trying my hand at it but I don't think this is the best way to signal this type of intersection.
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Re: Outpost Rail Signaling?
Hi, I'm not sure this design is really what you need.
Here is an example of stacker (open image in new tab, and zoom to default size) :
Here is an example of stacker (open image in new tab, and zoom to default size) :
stacker
And here is an example of station (same thing):
station
Koub - Please consider English is not my native language.
Re: Outpost Rail Signaling?
Your signaling will work here.
However such a station (this is multistop station right?) has a really bad throughput capabilities and has a big risk of deadlocks.
The main problem here is that trains (a lot of them it seams!) do exit the same way they entered. This would mean that exiting trains will effectively block the way for entering ones and vice versa. This will lead not only to throughput problems but to a very possible deadlocks.
Planning such station you should make trains enter from the right and exit from the left. This will limit intersections to split/merge logics which does not allow deadlocks and has much more clear logic.
Also it is not really a good idea to make it 2 lane split to stations as well as merge to 2 lanes this way. If you plan for a heavy load you would like to dedicate one of lanes to closest half of stations and the second one to the second half of stations making both splits 1-to-N with a lane switcher before this. Such logic prevents situations where a train turning from outer lane turning to the station will block the way for a train going on the inner lane which is heading to a station further ahead.
The same logic applies to the exit merges. Lower part of station will need to merge N-to-1 to outer exit lane etc.
However such a station (this is multistop station right?) has a really bad throughput capabilities and has a big risk of deadlocks.
The main problem here is that trains (a lot of them it seams!) do exit the same way they entered. This would mean that exiting trains will effectively block the way for entering ones and vice versa. This will lead not only to throughput problems but to a very possible deadlocks.
Planning such station you should make trains enter from the right and exit from the left. This will limit intersections to split/merge logics which does not allow deadlocks and has much more clear logic.
Also it is not really a good idea to make it 2 lane split to stations as well as merge to 2 lanes this way. If you plan for a heavy load you would like to dedicate one of lanes to closest half of stations and the second one to the second half of stations making both splits 1-to-N with a lane switcher before this. Such logic prevents situations where a train turning from outer lane turning to the station will block the way for a train going on the inner lane which is heading to a station further ahead.
The same logic applies to the exit merges. Lower part of station will need to merge N-to-1 to outer exit lane etc.
Re: Outpost Rail Signaling?
I have visualized a solution for you
If you want to implement a same name station stack this design will work (definitely better than one you shown) but the delays will happen on entrance. To reduce this effect you should split station names in two the same way they are in a split.
And yes, you do not need a single chain signal here.
High throughput multistation
But be aware - this design allows you to have only 2 trains operating per station given every station has its own name and trains attached (say for different types of items). If you add more you will need to implement stacker.If you want to implement a same name station stack this design will work (definitely better than one you shown) but the delays will happen on entrance. To reduce this effect you should split station names in two the same way they are in a split.
And yes, you do not need a single chain signal here.
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Re: Outpost Rail Signaling?
This stacker is right hand drive only - the two right lanes are dedicated to forward travel and the two left lanes are dedicated to oncoming traffic. Does this matter though with the deadlock issue? I don't believe that a full deadlock could be achieved here but I'm not positive. And yes, this is a multi station stacker.PacifyerGrey wrote:The main problem here is that trains do exit the same way they entered.
Re: Outpost Rail Signaling?
I see that is a right had drive 4 lane. And yes full deadlock can be achieved here.brickbuilder29 wrote:This stacker is right hand drive only - the two right lanes are dedicated to forward travel and the two left lanes are dedicated to oncoming traffic. Does this matter though with the deadlock issue? I don't believe that a full deadlock could be achieved here but I'm not positive. And yes, this is a multi station stacker.PacifyerGrey wrote:The main problem here is that trains do exit the same way they entered.
Just avoid two way stations for multistation purposes. This design defies the main purpose of such - high throuhgput - even if would not have deadlocks.