Altering respawn points (medcenter)

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Engimage
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Altering respawn points (medcenter)

Post by Engimage »

It would be good to add some entity which would change map respawn point to its coordinates when placed in the world. For reality purposes it can be names like Medical center or whatever which could also heal alive players in the vicinity.

Alternatively you could place multiple entities in the world giving them names so when you need to respawn and there are such entities in the world the game would show a dialog to you asking to pick up respawn location listing all such entity names (also showed on the map) as well as default map respawn point.

This reminds me of Teleportation mod but only for respawn purpose.
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Volvith
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Re: Altering respawn points (medcenter)

Post by Volvith »

I don't think that's a bad idea, actually
An addition would be for individual players to create their own respawn-terminal. (edit: for multiplayer support, specifically pvp. :3)
However, i'm not sure whether i like the "pick where you want to go" concept, as i can see players stripping themselves naked and walking in front of a train to skip 10k units of driving. :/

Still, even if it's just a selection tool which lets you set your own spawn-point, it'd be a neat addition to the game. :)
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impetus maximus
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Re: Altering respawn points (medcenter)

Post by impetus maximus »

there is an entity in the game called 'player port' which was added to the game but is not being used currently.
you can enable it in creative mode mod.
there is probably a way to spawn one with the console but i don't know it. perhaps someone can help? :ugeek:
player.port.png
player.port.png (175.08 KiB) Viewed 5979 times
you place it on the map, and upon death you respawn on it.
so the devs are at least toying with the idea.
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Re: Altering respawn points (medcenter)

Post by FactorioParadox »

I respawned in the middle of my Accumulator field and had to remove many to get out, therefore I agree with your suggestion.
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Re: Altering respawn points (medcenter)

Post by quyxkh »

Code: Select all

   /c game.player.force.recipes['player-port'].enabled = true
and/or for one-off use

Code: Select all

    /c game.player.insert{name='player-port'}
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