command line
Code: Select all
/c game.player.print(game.entity_prototypes["beacon"].distribution_effectivity)
Game screen shoot
extract of data.raw
extract of data.raw
Code: Select all
/c game.player.print(game.entity_prototypes["beacon"].distribution_effectivity)
someone1337 wrote:totally off topic, sorry, but... may I ask what mod this is?
It's my mod, I have added an activatable property tab in the "Mod" game options. It allows to see the properties of recipe, entity, item, fluid and technology, in addition it is always up to date because I use the help function to have the list of the properties of the classessomeone1337 wrote:totally off topic, sorry, but... may I ask what mod this is?