Disable Factorio Texture Pixelation/Compression

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Galaxy
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Disable Factorio Texture Pixelation/Compression

Post by Galaxy »

When I first found out about the Sprite Atlas I was shocked to see the textures are not pixelated by default but pixelated in post. I really would love to use the raw textures because they look absolutely gorgeous, even with the highest graphics settings I couldn't reach this. I reckon this was done for low-end PCs to be able to more easily run the game but I know my 970 and i5 wil probably hold up with the higher quality.

Please let me know if I just simply missed the setting or if there's a way to change it (a mod perhaps). If there isn't please consider adding this as a setting.

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Rseding91
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Re: Disable Factorio Texture Pixelation/Compression

Post by Rseding91 »

They aren't pixelated anywhere unless you have graphics quality set below "normal" (which you seem to have it on high so that's fine).

You're zooming in more than the native resolution which means the image gets scaled up. If you press F9 it will zoom to the default size and you can see they will be a 1-1 mapping of the atlas image to the game view.
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Galaxy
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Re: Disable Factorio Texture Pixelation/Compression

Post by Galaxy »

Rseding91 wrote:They aren't pixelated anywhere unless you have graphics quality set below "normal" (which you seem to have it on high so that's fine).

You're zooming in more than the native resolution which means the image gets scaled up. If you press F9 it will zoom to the default size and you can see they will be a 1-1 mapping of the atlas image to the game view.
So the fully HD textures have already been implemented in 0.15? Cause although the textures look very clean it still looks to me like there is a bit of clarity lost when comparing to the atlas.
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Klonan
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Re: Disable Factorio Texture Pixelation/Compression

Post by Klonan »

Galaxy wrote:
Rseding91 wrote:They aren't pixelated anywhere unless you have graphics quality set below "normal" (which you seem to have it on high so that's fine).

You're zooming in more than the native resolution which means the image gets scaled up. If you press F9 it will zoom to the default size and you can see they will be a 1-1 mapping of the atlas image to the game view.
So the fully HD textures have already been implemented in 0.15? Cause although the textures look very clean it still looks to me like there is a bit of clarity lost when comparing to the atlas.
You're zooming in too far, if you zoom further than zoom 2

Code: Select all

/c game.player.zoom = 2
You're going to lose clarity in the sprite, because it has to be scaled up
Finomnis
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Re: Disable Factorio Texture Pixelation/Compression

Post by Finomnis »

More detailed background information and solution:

- The textures are rendered from a 3d model and then delivered with the game as images
- The textures by default if zoomed in are shown without linear filtering, which creates that blocky look (which I personally dislike)
- Bilinear filtering to smooth the textures properly can be enabled by opening "%APPDATA%\Factorio\config\config.ini" and enabling the setting

Code: Select all

force-linear-magnification=true
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