Long Handed Filter/Stack inserter
Moderator: ickputzdirwech
Long Handed Filter/Stack inserter
As far as Factorio goes it seems you can only be so powerful for so long until another issue or task arises. So I came to thinking recently why haven't they been added (Long Handed Filter/Stack inserter's)? As a suggestion they would save me a lot of problems in most of my worlds and if the two things; Long handed inserters and Filter Inserters, why not combine the two?
Re: Long Handed Filter/Stack inserter
There's a mod for that Bob's Adjustable inserters; can adjust the pickup range. Actually obsoletes long handled inserters... (requires bob's library functions mod too)
Re: Long Handed Filter/Stack inserter
I think their train of thought was that if they add that, then they'll have to add most kinds of inserters, and they'll end up with so many types of inserters it would be overly complicated for new players.
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Re: Long Handed Filter/Stack inserter
PS: My inserters mod is one of few that doesn't require my library mod. Thanks for the publicity.d3x0r wrote:There's a mod for that Bob's Adjustable inserters; can adjust the pickup range. Actually obsoletes long handled inserters... (requires bob's library functions mod too)
Also by that logic, fast inserters make standard inserters obsolete. But, Long handed do have an advantage over other inserters. Inserters have 2 speed stats, Turn and Lateral. Long handed are designed to move along the lateral pretty fast, and that speed stat can rival that of fast inserter when you have say, a pickup position close to the inserter, and a drop off far away from it.
I think I've seen the devs describe the long handed inserter as a niche item. For the most part you're supposed to just use a standard inserter, then use belts to solve a "Puzzle" to get things where you need them. By the point of having the filter inserter you should have splitters and underground belts already.Jap2.0 wrote:I think their train of thought was that if they add that, then they'll have to add most kinds of inserters, and they'll end up with so many types of inserters it would be overly complicated for new players.
Re: Long Handed Filter/Stack inserter
Huh? Nice to now. In vanilla a long handed inserter always has the same pickup and drop of range so the lateral speed is inconsequential. I guess it matters on pickup from a belt where the head needs to move between the far and near side of the belt. But that's such a small distance.bobingabout wrote:PS: My inserters mod is one of few that doesn't require my library mod. Thanks for the publicity.d3x0r wrote:There's a mod for that Bob's Adjustable inserters; can adjust the pickup range. Actually obsoletes long handled inserters... (requires bob's library functions mod too)
Also by that logic, fast inserters make standard inserters obsolete. But, Long handed do have an advantage over other inserters. Inserters have 2 speed stats, Turn and Lateral. Long handed are designed to move along the lateral pretty fast, and that speed stat can rival that of fast inserter when you have say, a pickup position close to the inserter, and a drop off far away from it.
With your mods you can change the pickup and drop of range and suddenly you move a lot lateral. Never noticed that long handed inserters are faster there. But that's probably because I stoped building them since carrying less types of inserters is easier and they can be configured to long as well.
I don't know. Basically 90% of my assembler in a vanilla game have a long handed inserter. It's just so much easier to have 2 parallel belts going along a line of assemblers and then pick items from both belts using a short and long handed inserter. I don't think the devs intended anything else.bobingabout wrote:I think I've seen the devs describe the long handed inserter as a niche item. For the most part you're supposed to just use a standard inserter, then use belts to solve a "Puzzle" to get things where you need them. By the point of having the filter inserter you should have splitters and underground belts already.Jap2.0 wrote:I think their train of thought was that if they add that, then they'll have to add most kinds of inserters, and they'll end up with so many types of inserters it would be overly complicated for new players.