


I imagine this is known by now, but this is both somewhat distractingly odd and often a practical issue (darkness precludes even seeing things like where the cursor is).
But the things like the Alt-display data - the focus of this thread - are part of the world render, yes?Rseding91 wrote: Fri Oct 12, 2018 4:37 pm Darkness is a final overlay on the *world* render not the screen render. The GUI isn't effected and the cursor is drawn by the operating system outside of our control.
To me, the Alt-display data isn't part of the HUD. I consider them to be part of the game world, more like decals on the sides on the machines/chests. Which means they should get dimmer the further they are from a light source. Any other behaviour would mean that they wouldn't fit as part of the game world.Reika wrote: Sat Oct 27, 2018 10:02 pm But the things like the Alt-display data - the focus of this thread - are part of the world render, yes?