[0.15.30]Tile correction doesn't always

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d3x0r
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[0.15.30]Tile correction doesn't always

Post by d3x0r »

aesthetic only...

Was playing with swapping tiles, and noticed that sometimes the edges weren't correcting.. I thought it had to do with deconstruct and then construct over, but turns out the same behavior happens on manual replacement...
- background is cement, with hazard stripes, replacing hazard stripes with brick.
bot-replace0.jpg
bot-replace0.jpg (36.27 KiB) Viewed 1066 times
bot-replace.jpg
bot-replace.jpg (79.2 KiB) Viewed 1066 times
manual-replace.jpg
manual-replace.jpg (30.02 KiB) Viewed 1066 times
alt-swap.jpg
alt-swap.jpg (69.01 KiB) Viewed 1066 times
but it might have to do with world position; since the tiles are natively 4x4?
no not really; shifted the hazard over one and down one and same thing...
alt-swap2.jpg
alt-swap2.jpg (36.48 KiB) Viewed 1066 times
but does seem to matter if the remaining hazard is above or to the right of the replaced spots
kovarex
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Re: [0.15.30]Tile correction doesn't always

Post by kovarex »

Thanks for the report.
I agree, that this behaviour is just weird and confusing. I changed it so the hazard concrete has the sprite always only on the tiles, and the transition always looks like normal concrete.
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