aesthetic only...
Was playing with swapping tiles, and noticed that sometimes the edges weren't correcting.. I thought it had to do with deconstruct and then construct over, but turns out the same behavior happens on manual replacement...
- background is cement, with hazard stripes, replacing hazard stripes with brick.
but it might have to do with world position; since the tiles are natively 4x4?
no not really; shifted the hazard over one and down one and same thing...
but does seem to matter if the remaining hazard is above or to the right of the replaced spots
[0.15.30]Tile correction doesn't always
Re: [0.15.30]Tile correction doesn't always
Thanks for the report.
I agree, that this behaviour is just weird and confusing. I changed it so the hazard concrete has the sprite always only on the tiles, and the transition always looks like normal concrete.
I agree, that this behaviour is just weird and confusing. I changed it so the hazard concrete has the sprite always only on the tiles, and the transition always looks like normal concrete.