Many advanced train systems rely on enabling and disabling stations as materials come and go. For example, one might have several stations named "Iron Dropoff" and only enable one when it gets low on iron plates.Zavian wrote:Personally I consider disabling stations whilst trains are en-route to them to be a case of shooting yourself in the foot. If that is causing you problems then don't disable stations whilst trains are en-route.
[Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
I saved my game and waited for it, now I have a savegame where this happens 17 seconds after loading.
And I think this is quite self explaining, and I don't know if there is better signaling possible for this spot.
The train didn't yet come to a complete stop when this green signal became green.
So it decided to move on to the empty space when it suddenly thinks, no, the blocked space is more fun.
Now I don't understand, I saw that he rerouted after passing the signal from the free track to the blocked track, why?
At this moment no rails were placed, no station names were changed and the only stations being (de)activated by the circuit network ( or at all ) are not his destination.
His destination is just 20 steps to the right btw.
I'm currently in version 0.15.37.
So I'm afraid it wasn't solved in 0.15.27.
I also lost a few cargo wagons in 3 train wrecks, so I think it happens on roundabouts and junctions too, but this is the best spot to sit and wait.
the savegame is too big to upload here, where can I send it?
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Read the How to report a Bug topic. Post in this topic: 53773 or make a new one, this topic is closed. Any collision issue is unrelated.Zanostra wrote: the savegame is too big to upload here, where can I send it?