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I can't cease to laugh
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Moderator: pyanodon
You will unlock it eventually. Its a jaw crusher, the use of crushed minerals in every plate production will double the output in my mod. Also, you will need it to crush niobium ore.aklesey1 wrote:What is the new machine shown above? New mining machine? https://mods-data.factorio.com/pub_data ... MLtlRl.jpg
I have found it in a angel's refining tab and just look at it recipe - very fancy https://yadi.sk/i/uWIh51jr3LApNypyanodon wrote:You will unlock it eventually. Its a jaw crusher, the use of crushed minerals in every plate production will double the output in my mod. Also, you will need it to crush niobium ore.aklesey1 wrote:What is the new machine shown above? New mining machine? https://mods-data.factorio.com/pub_data ... MLtlRl.jpg
I believe you have this backwards; you need to nil-check the second case and use the first case if nil. From what I've been led to understand, if data.raw.recipe[name].normal OR data.raw.recipe[name].expensive exists, any keys that can go inside normal/expensive will be ignored if they're in the base recipe. So if someone is being careless and produces a recipe with ingredients in the base recipe despite having normal/expensive variants, and you check for the base version existing and modify that, your changes will be ignored.withers wrote:I get the same error but from a different line and a conflict with a different mod. (One thats not on his mod list). Its because factorio .15 made "ingredients" inconsistently be sometimes in "data.raw.recipe[name]" and other times in "data.raw.recipe[name].normal / data.raw.[recipe].expensive", and occasionally other mods swap this around. This has caused alot of headaches. The only way to make it conflict-proof is to nil-check the first case and use the second case if nil.dreadxx990 wrote:Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?
Doesn't a typical fusion reactor use tritium and deuterium? Of course you could also do fusion with helium but at the moment that's not been done afaik.pyanodon wrote: Oh my... the voting is going crazy ahaha. Now Fusion Power is ahead! I hope you all know how hard is to get Helium and other necessary material hahaah, will be fun. If that expansion win, prepare to make a huge production chain to gain access to that level of energy efficiency.
Northgate wrote: Doesn't a typical fusion reactor use tritium and deuterium? Of course you could also do fusion with helium but at the moment that's not been done afaik.
Tungsten wont have a big hole in PYCP. Maybe in the future expansions.aklesey1 wrote:All these dances with niobium is fancy and interesting but how about of any ideas of using tungsten? Not to tell that it was used often, may be i can be mistaken
nitro_hedgehog wrote:oooh, is the financial branch gonna be anything like the black market mod?
https://mods.factorio.com/mods/binbinhfr/BlackMarketpyanodon wrote:nitro_hedgehog wrote:oooh, is the financial branch gonna be anything like the black market mod?
I dont know that mod.
Its been fixed. Yhe mod is to run in 0.15.xSatscape wrote:What version of Factorio does this work with, the forum title says 0.14.x, the mod says 0.15.x, I'm using 0.15.30 and it does this:
http://imgur.com/a/jHhDl
*Update: How do I get older versions? I've got 0.15.27 (oldest experimental version) and that gives the same error.
Hmm indeed. Well, i will need to rethink it.nitro_hedgehog wrote:
https://mods.factorio.com/mods/binbinhfr/BlackMarket
When using bobs, you must use bobsplates.QuirkyCat wrote:When running with bob's library (and no other bob's mods) I get this error..
1.227 Error ModManager.cpp:950: Failed to load mod "pycoalprocessing": __pycoalprocessing__/data-updates.lua:9: __pycoalprocessing__/prototypes/updates/bob-updates.lua:234: attempt to index field 'bob-resin-wood' (a nil value)