Will you share with me how to mod the cost on my own copy i got?binbinhfr wrote:Sorry, I won't change the cost of toolbelt, which is a research that old users like.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
[MOD 0.13] Big Bags - more space in your bags
- CopperBoltwire
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Re: [MOD 0.13] Big Bags - more space in your bags
Re: [MOD 0.13] Big Bags - more space in your bags
in the data.lua file, delete all the toolbelt section from line 86 to 111CopperBoltwire wrote:Will you share with me how to mod the cost on my own copy i got?binbinhfr wrote:Sorry, I won't change the cost of toolbelt, which is a research that old users like.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
My mods on the Factorio Mod Portal
- CopperBoltwire
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Re: [MOD 0.13] Big Bags - more space in your bags
Thanks, If anything a temp workaround until the guy(s) who work on Auto Research pulls their thumb out their rear and make the mod more usefull...binbinhfr wrote:in the data.lua file, delete all the toolbelt section from line 86 to 111CopperBoltwire wrote:Will you share with me how to mod the cost on my own copy i got?binbinhfr wrote:Sorry, I won't change the cost of toolbelt, which is a research that old users like.
The problem is this auto-research mod. It should provide a way to search only the techs you want.
- CopperBoltwire
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Re: [MOD 0.13] Big Bags - more space in your bags
Well, editing the Data.lua did nothing, Toolbelt could still be researched... BUT... It's okay, cause the guy making Auto Research updated his mod to be super useful now!
No longer am i forced to lurk over my research, now i can let it research everything over time.
No longer am i forced to lurk over my research, now i can let it research everything over time.
Re: [MOD 0.13] Big Bags - more space in your bags
I suppose that there is still the basic vanilla toolbelt research included in factorio.CopperBoltwire wrote:Well, editing the Data.lua did nothing, Toolbelt could still be researched... BUT... It's okay, cause the guy making Auto Research updated his mod to be super useful now!
No longer am i forced to lurk over my research, now i can let it research everything over time.
My mods on the Factorio Mod Portal
Re: [MOD 0.13.X] Big Bags - more space in your bags
binbinhfr wrote:Yes, the mod portal feature does not ease the customization of mods.
I had a look at the new API and stacksize is still not editable afterwards. It's in the game data. So no possibility to increase it optionaly using a techno research.
Same with default request size (which can now be set to 1 in the main menu).
Alas (for you ), I am the main user of my mods and I developed this one to specifically gather all these features in one single mod. Other users liked it this way too... So I'm sorry but I won't suppress these features nor split the mod into sub-mods...
But if what you want is just a bigger inventory, I think that there are mods that just do this ("Larger Inventory").
The fact remains that "config.lua" approach will be hard to keep, and modders will have to think about it.
Has this changed in the api with all the changes done since this past year? It'd be sooo nice to be able to start the game with next to regular stack sizes, and then as you progress increase the capacity through technology! (I'm going to assume it hasn't, but just curious)
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Re: [MOD 0.13] Big Bags - more space in your bags
I created a german locale! Find it attached
I just wondered about the difference between and , since even you yourself translated it to the same.
Could you set the default stack multiplier to 5 and 4 for ammo? I looked a while at the stack sizes in the game and thought that this would produce nice results, since I think that 1k plates or 500 inserters in one slot is a bit overkill. It would also be nice to differentiate between intermediate products like plates, steel and circuits, which I wanna stack to 500(5x) and products like inserters whose stack sizes I would like to only double.
I would also like to have a multiplicative configuration for the default request amount, like 3/5 of the full stack(factoring in the stack size multiplications ofc)
I just wondered about the difference between
Code: Select all
character-resource-reach-distance
Code: Select all
character-reach-distance
Could you set the default stack multiplier to 5 and 4 for ammo? I looked a while at the stack sizes in the game and thought that this would produce nice results, since I think that 1k plates or 500 inserters in one slot is a bit overkill. It would also be nice to differentiate between intermediate products like plates, steel and circuits, which I wanna stack to 500(5x) and products like inserters whose stack sizes I would like to only double.
I would also like to have a multiplicative configuration for the default request amount, like 3/5 of the full stack(factoring in the stack size multiplications ofc)
- Attachments
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- de.cfg
- German locale
- (712 Bytes) Downloaded 183 times
Re: [MOD 0.13] Big Bags - more space in your bags
thx for your locale.
here are more precise descriptions :
character-inventory-slots-bonus=Bonus to inventory size: +__1__
character-build-distance=Bonus to build distance: +__1__
character-item-drop-distance=Bonus to item drop distance: +__1__
character-reach-distance=Bonus to reach item distance: +__1__
character-item-pickup-distance=Bonus to item pickup distance: +__1__
character-loot-pickup-distance=Bonus to loot pickup distance: +__1__
character-resource-reach-distance=Bonus to resource reach distance: +__1__
if you want to correct your locale in this way, i wait for your corrected version
for the rest, you can edit the config.lua file to suit your needs : I won't change the default values that are used by 5000+ users, because I would have a lot of complains in return
here are more precise descriptions :
character-inventory-slots-bonus=Bonus to inventory size: +__1__
character-build-distance=Bonus to build distance: +__1__
character-item-drop-distance=Bonus to item drop distance: +__1__
character-reach-distance=Bonus to reach item distance: +__1__
character-item-pickup-distance=Bonus to item pickup distance: +__1__
character-loot-pickup-distance=Bonus to loot pickup distance: +__1__
character-resource-reach-distance=Bonus to resource reach distance: +__1__
if you want to correct your locale in this way, i wait for your corrected version
for the rest, you can edit the config.lua file to suit your needs : I won't change the default values that are used by 5000+ users, because I would have a lot of complains in return
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Big Bags - more space in your bags
ah well, I just took a look at my locale. I already factored this in, so it doesn't need change. But what does the "resource reach distance"?
and what about my two other suggestions?
and what about my two other suggestions?
Re: [MOD 0.13] Big Bags - more space in your bags
ok i updated the locale.
"resource reach distance" seems to be the distance at which you can manually mine a resource.
for the rest, as I told you in my previous message, I won't change the default values, but you can change them in the config.lua file.
and now I do not play factorio anymore, so I just make the minimum to make my mods viable. No more additions.
"resource reach distance" seems to be the distance at which you can manually mine a resource.
for the rest, as I told you in my previous message, I won't change the default values, but you can change them in the config.lua file.
and now I do not play factorio anymore, so I just make the minimum to make my mods viable. No more additions.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Big Bags - more space in your bags
well I would gladly take the mod over
I'm currently working on two other mods but this would really nicely complement them and I already found some minor things that need fixing
I'm currently working on two other mods but this would really nicely complement them and I already found some minor things that need fixing
Re: [MOD 0.13.X] Big Bags - more space in your bags
Actually, I'd really want that too, but now, as I'm modding, I see the problem: Technology is local to each Force (you can play Factorio in multiple Teams with independent research), but stack size has to be handled globally.Phantum wrote:Has this changed in the api with all the changes done since this past year? It'd be sooo nice to be able to start the game with next to regular stack sizes, and then as you progress increase the capacity through technology! (I'm going to assume it hasn't, but just curious)
Re: [MOD 0.13] Big Bags - more space in your bags
btw you still didn't credit me for the locale. It's just blank ^^
Re: [MOD 0.13] Big Bags - more space in your bags
I want to change the stack size from 1k to 100 as was the default. Can you explain how I change this in the config.lua file?
Re: [MOD 0.13] Big Bags - more space in your bags
read the comments of the config.lua file :Huniken wrote:I want to change the stack size from 1k to 100 as was the default. Can you explain how I change this in the config.lua file?
-- my_stack_offset = 0 -- does not change anything
-- my_stack_factor = 1
so change the comments order :
Code: Select all
-- my_stack_offset = 0 -- multiply every stack size by 10
-- my_stack_factor = 10
my_stack_offset = 0 -- does not change anything
my_stack_factor = 1
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Big Bags - more space in your bags
Hi there.
When deactivating the mod, the inventory seems to stay in the last researched size.
Is there a way to reset inventory size to vanilla size ?
i've seen in the changelog :
1.0.17 - reduce last 2 tiers of inventory size to avoid window height problems.
- add an interface for reset.
But i can't find the interface for reset.
Thanks
When deactivating the mod, the inventory seems to stay in the last researched size.
Is there a way to reset inventory size to vanilla size ?
i've seen in the changelog :
1.0.17 - reduce last 2 tiers of inventory size to avoid window height problems.
- add an interface for reset.
But i can't find the interface for reset.
Thanks
Re: [MOD 0.13] Big Bags - more space in your bags
I took a look at updating this for 0.16. If I'm reading the Prototypes page correctly, then "num-quick-bars" was changed to "quick-bars-count" ... but even after that update in data.lua I still get an error with the Modifier )-8
Any plans to release an official update of this mod for 0.16?
Any plans to release an official update of this mod for 0.16?
Re: [MOD 0.13] Big Bags - more space in your bags
Ahh, by checking the technology prototypes I discovered that the documentation that I linked to above is incorrect, the type should be set to "quick-bar-count" (no 's' characters!) ... with that change + the icon_size fix this mod will at least launch in 0.16!floodo1 wrote:I took a look at updating this for 0.16. If I'm reading the Prototypes page correctly, then "num-quick-bars" was changed to "quick-bars-count" ... but even after that update in data.lua I still get an error with the Modifier )-8
Re: [MOD 0.13] Big Bags - more space in your bags
+1 id also like to know!floodo1 wrote:Any plans to release an official update of this mod for 0.16?
Re: [MOD 0.13] Big Bags - more space in your bags
updated, please tell me if everything seems ok.
My mods on the Factorio Mod Portal