Pump recipe correction
Pump recipe correction
I noticed that all the items that are crafted using the engine run on fuel (car, tank, locomotive), and all the items that are assembled with the electric engine work on electricity (robots).
But pump crafted with hard fuel engine need electricity. I think pump recipe need electric engine instead of just engine.
But pump crafted with hard fuel engine need electricity. I think pump recipe need electric engine instead of just engine.
Re: Pump recipe correction
I think Pump requires only normal engines because of a catch 22:
You have oil but it's only far away from the base. So you'd like to pump it onto a fluid wagon and bring it over by train. But you haven't set up oil processing->lubricant->electric engines, so you can't pump it. So now you have to do something awful (like barrel it or pipe it or produce electric engines on-site).
You have oil but it's only far away from the base. So you'd like to pump it onto a fluid wagon and bring it over by train. But you haven't set up oil processing->lubricant->electric engines, so you can't pump it. So now you have to do something awful (like barrel it or pipe it or produce electric engines on-site).
Re: Pump recipe correction
Doesn't that mean we should have a burner pump, fuel pump and electric pump?
Re: Pump recipe correction
Yes, we can fuel pump by coal, and then add electric pump.
Re: Pump recipe correction
Sounds like something AAI Industries would do...mrvn wrote:Doesn't that mean we should have a burner pump, fuel pump and electric pump?
- Factory Lobster
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Re: Pump recipe correction
Fuel-based pumpjacks could consume some of their own oil production to power themselves.
Re: Pump recipe correction
No.mrvn wrote:Doesn't that mean we should have a burner pump, fuel pump and electric pump?
No. Also, this is not a thread about pump jacks.Factory Lobster wrote:Fuel-based pumpjacks could consume some of their own oil production to power themselves.
No more joke suggestions please.
Yes. The pump actually did use electric engine before, when piping (or barreling) was the only way to transport the oil and pumps were not necessary.Patashu wrote:I think Pump requires only normal engines because of a catch 22:
You have oil but it's only far away from the base. So you'd like to pump it onto a fluid wagon and bring it over by train. But you haven't set up oil processing->lubricant->electric engines, so you can't pump it. So now you have to do something awful (like barrel it or pipe it or produce electric engines on-site).
Source: https://wiki.factorio.com/Pump#History
/thread
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Pump recipe correction
Why not? Having a simpler pump before an electric pump would solve the catch 22.Qon wrote:No.mrvn wrote:Doesn't that mean we should have a burner pump, fuel pump and electric pump?
Re: Pump recipe correction
Also, they may have a different pumping speed.mrvn wrote:Why not? Having a simpler pump before an electric pump would solve the catch 22.
Re: Pump recipe correction
mrvn wrote:Why not? Having a simpler pump before an electric pump would solve the catch 22.Qon wrote:No.mrvn wrote:Doesn't that mean we should have a burner pump, fuel pump and electric pump?
It's ridiculous. Adding an item to the game that is meant to be used once to fill your oil train? Which then only clutters your crafting menu and making it less usable permanently. New burner items in the mid game, seriously? They changed it to non-electric engine for a reason, to avoid this kind of silly temporary setups. Adding a "temporarily useful entity" is even worse than requiring a temporarily useful oil logistics design.Fedorrro wrote:Also, they may have a different pumping speed.mrvn wrote:Why not? Having a simpler pump before an electric pump would solve the catch 22.
Please stop. No. You DO NOT introduce a catch 22 to motivate the implementation of useless trash items. This is horrifying
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
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- bobingabout
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Re: Pump recipe correction
From what I remember, the small pump used to cost an electric engine to build.
This was changed, because needing an electric engine (it being quite far up the tree) made it hard to build, and, well, I never used one at all in my first playthrough because of the costs.
This was changed, because needing an electric engine (it being quite far up the tree) made it hard to build, and, well, I never used one at all in my first playthrough because of the costs.
Re: Pump recipe correction
bobingabout wrote:From what I remember, the small pump used to cost an electric engine to build.
This was changed, because needing an electric engine (it being quite far up the tree) made it hard to build, and, well, I never used one at all in my first playthrough because of the costs.
It has been said before. But yes, correct.Qon wrote:Yes. The pump actually did use electric engine before, when piping (or barreling) was the only way to transport the oil and pumps were not necessary.Patashu wrote:I think Pump requires only normal engines because of a catch 22:
You have oil but it's only far away from the base. So you'd like to pump it onto a fluid wagon and bring it over by train. But you haven't set up oil processing->lubricant->electric engines, so you can't pump it. So now you have to do something awful (like barrel it or pipe it or produce electric engines on-site).
Source: https://wiki.factorio.com/Pump#History
/thread
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Pump recipe correction
Why do you think you would only use it once? It doesn't even have to be a burner item.Qon wrote:mrvn wrote:Why not? Having a simpler pump before an electric pump would solve the catch 22.Qon wrote:No.mrvn wrote:Doesn't that mean we should have a burner pump, fuel pump and electric pump?It's ridiculous. Adding an item to the game that is meant to be used once to fill your oil train? Which then only clutters your crafting menu and making it less usable permanently. New burner items in the mid game, seriously? They changed it to non-electric engine for a reason, to avoid this kind of silly temporary setups. Adding a "temporarily useful entity" is even worse than requiring a temporarily useful oil logistics design.Fedorrro wrote:Also, they may have a different pumping speed.mrvn wrote:Why not? Having a simpler pump before an electric pump would solve the catch 22.
Please stop. No. You DO NOT introduce a catch 22 to motivate the implementation of useless trash items. This is horrifying
Actually why does a fuel wagon need a pump at all? It should simply have a liquid connector item that balances the fluid between the wagon and the other side. It wouldn't even need to have a flow direction, simply balance. So you can fill a fluid wagon simply by the pumpjacks producing enough crude oil. Or the water pump producing enough water. Then later, when you want more speed, you add an electric pump.
- Vladmirangel
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Re: Pump recipe correction
but...trains need pumps for fluid wagons to work. its way harder to have to produce separate engines for pumps and trains. At least this way pumps and trains could be utilized at the same tech requirement.
Re: Pump recipe correction
As an FIY the AAI mods have a burner electrical generator that needs no water and water pumps that need electricity. You need to build at least one burner generator to get the steam engines started and in case of a blackout.
It's made well though and the burner generator only runs when the steam engines don't supply enough power. So one can just leave it as a backup power without wasting fuel on it (it's inefficient).
It's made well though and the burner generator only runs when the steam engines don't supply enough power. So one can just leave it as a backup power without wasting fuel on it (it's inefficient).
- AileTheAlien
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Re: Pump recipe correction
Wind-powered pumps. 3x3 size, cost a bunch of gears, iron, and bricks, and have an old-timey windmill on the top.
Re: Pump recipe correction
I'm not sure if it comes from AAI, Angels or Bobs mods but I also have a burner water pump (named differently but that's basically what it is). It's too slow to run lots of steam engines from it but it is enough to get things started too. Cheaper than the burner power generator too.AileTheAlien wrote:Wind-powered pumps. 3x3 size, cost a bunch of gears, iron, and bricks, and have an old-timey windmill on the top.