If you think about it, rubber should be used to make conveyor belts. I've never seen a real one that was all metal (items skid off).pyanodon wrote: Dont worry if high tech wins, plastic will be consumed like hell. Its a good insulation. Rubber i dunno, but will have more uses too. In my mod you can produce plastics and rubber from aromatics too. If bobs are installed
pY Coal Processing - Discussion
Moderator: pyanodon
Re: [MOD 0.14.x] pY Coal Processing
Re: [MOD 0.14.x] pY Coal Processing
Ratzap wrote:If you think about it, rubber should be used to make conveyor belts. I've never seen a real one that was all metal (items skid off).pyanodon wrote: Dont worry if high tech wins, plastic will be consumed like hell. Its a good insulation. Rubber i dunno, but will have more uses too. In my mod you can produce plastics and rubber from aromatics too. If bobs are installed
Yes...like i always says here, too much realism is boring. It´s still a game after all! Im just started to scrap some ideas for all the most voted directions.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.14.x] pY Coal Processing
To scrap - sounds cool
And what about rubber belts, lol https://mods.factorio.com/mods/Reika/RubberBelts
I am not afraid to boring, I like when a game with management throws down me a challenge
And what about rubber belts, lol https://mods.factorio.com/mods/Reika/RubberBelts
I am not afraid to boring, I like when a game with management throws down me a challenge
Nickname on ModPortal - Naron79
Re: [MOD 0.14.x] pY Coal Processing
If you like that, have you never tried anonymods? It leans more to realism and it's pretty complex.aklesey1 wrote:To scrap - sounds cool
And what about rubber belts, lol https://mods.factorio.com/mods/Reika/RubberBelts
I am not afraid to boring, I like when a game with management throws down me a challenge
Re: [MOD 0.14.x] pY Coal Processing
hahah there´s a limit between fun and torture
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.14.x] pY Coal Processing
IT´S ALIVE!!!
Recent release 0.3.0 is ready on Mod portal and officially released! Grab your copy, start a new game and be busy for several hours XD!
Recent release 0.3.0 is ready on Mod portal and officially released! Grab your copy, start a new game and be busy for several hours XD!
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.14.x] pY Coal Processing
Start again? /whinepyanodon wrote:IT´S ALIVE!!!
Recent release 0.3.0 is ready on Mod portal and officially released! Grab your copy, start a new game and be busy for several hours XD!
BTW, typos and things in the mod portal announcement. This is how I would correct it as a native English speaker:
A comprehensive package that focuses on coal processing and developing technologies in this area. More than 30 new buildings and 170+ recipes that will increase the difficulty of your game and also rebuilds the entire first 3 levels of science.
Fully compatible with Bobs and also runs on vanilla.
If you want to follow the progress and development as well as provide feedback or suggestions, feel free to comment in the factorio foruns: viewtopic.php?f=94&t=32272
There´s also a poll running in the forum thread.
Re: [MOD 0.14.x] pY Coal Processing
Sorry, it´s the last time Hey, it´s part of the issues when dealing with a betaRatzap wrote:Start again? /whine
Ratzap wrote:BTW, typos and things in the mod portal announcement. This is how I would correct it as a native English speaker:
A comprehensive package that focuses on coal processing and developing technologies in this area. More than 30 new buildings and 170+ recipes that will increase the difficulty of your game and also rebuilds the entire first 3 levels of science.
Fully compatible with Bobs and also runs on vanilla.
If you want to follow the progress and development as well as provide feedback or suggestions, feel free to comment in the factorio foruns: viewtopic.php?f=94&t=32272
There´s also a poll running in the forum thread.
Thank you! I will update there!
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: [MOD 0.14.x] pY Coal Processing
Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?
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Re: [MOD 0.14.x] pY Coal Processing
It should migrate into existing games. Let us know if there are any problems with it.
The other error I will look into shortly
The other error I will look into shortly
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- Burner Inserter
- Posts: 12
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Re: [MOD 0.14.x] pY Coal Processing
I believe something to do with angel mod not sure...
Re: [MOD 0.14.x] pY Coal Processing
I fed it the 3 saved games I have with various mod sets and progression - it migrated flawlessly. He has all but the kitchen sink in that mod list though so my bet is on one of the others getting in the way.Nexela wrote:It should migrate into existing games. Let us know if there are any problems with it.
The other error I will look into shortly
Re: [MOD 0.14.x] pY Coal Processing
Yes my dear fellow builder!!!pyanodon wrote: be busy for several hours XD!
And the main topic picture is awesome - looks as a gray sad industrial utopia with shades of deep confidence that we will see a clear sky over the head not soon
Nickname on ModPortal - Naron79
Re: [MOD 0.14.x] pY Coal Processing
I'll continue the Bobs + Py I started to test the early game I think. It took 2 labs about 6 hours to grind through all the red science running in the background, I don't fancy doing that again.
Re: [MOD 0.14.x] pY Coal Processing
I got the same error here.dreadxx990 wrote:Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?
Re: [MOD 0.14.x] pY Coal Processing
I get the same error but from a different line and a conflict with a different mod. (One thats not on his mod list). Its because factorio .15 made "ingredients" inconsistently be sometimes in "data.raw.recipe[name]" and other times in "data.raw.recipe[name].normal / data.raw.[recipe].expensive", and occasionally other mods swap this around. This has caused alot of headaches. The only way to make it conflict-proof is to nil-check the first case and use the second case if nil.dreadxx990 wrote:Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod?
Re: [MOD 0.14.x] pY Coal Processing
All good but it's looks like PYCP 0.3.0 not compatible with last Bio Industries
Nickname on ModPortal - Naron79
Re: [MOD 0.14.x] pY Coal Processing
There will be an angels fix shortly, bi-industries will have to wait a bit until I get some rest
Re: [MOD 0.14.x] pY Coal Processing
Ok people! Grab the new version on Mod portal that should fix some of that problems! Thanks again to Nexela
Oh my... the voting is going crazy ahaha. Now Fusion Power is ahead! I hope you all know how hard is to get Helium and other necessary material hahaah, will be fun . If that expansion win, prepare to make a huge production chain to gain access to that level of energy efficiency.
Oh my... the voting is going crazy ahaha. Now Fusion Power is ahead! I hope you all know how hard is to get Helium and other necessary material hahaah, will be fun . If that expansion win, prepare to make a huge production chain to gain access to that level of energy efficiency.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: [MOD 0.14.x] pY Coal Processing
Helium oh, its will be interesting
Nickname on ModPortal - Naron79