Isthmus Fortress v2 [0.14]

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
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Clever and beautiful constructions, bigger than two chunks
ira
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Isthmus Fortress v2 [0.14]

Post by ira »

An "isthmus" is a narrow piece of land with an ocean on either side. It's also my favorite build environment.
Hope you enjoy the build. Would love to hear your comments or pointers to any pretty factorio builds.
Isthmus Fortress II
Isthmus Fortress II
isthmus.png (380.32 KiB) Viewed 3822 times
This may be a bit reminiscent of previous builds I have posted:
viewtopic.php?f=8&t=8425
viewtopic.php?f=204&t=27991

The main base is an isthmus connected by train to resources on the main land.
Main Base
World Map
My factory often defers to the existing landscape. Especially when it comes to solar panels.
Solar Field Peninsula
Solar Field Path
Solar Field Inland
The base launches a rocket alright, but it's not optimized to crank them out continuously.
Rocket Launch
From the earliest point the the game, the main bus was structured.
Main Bus
Fluid Management.
Oil Processing
This is one of my more decadent off-base supply depots.
Copper Depot
Last edited by ira on Sun Jul 16, 2017 6:32 pm, edited 3 times in total.
Keplergamer
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Re: Isthmus Fortress v2

Post by Keplergamer »

Nice base man, thanks for sharing. Lovely world map.
JimBarracus
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Re: Isthmus Fortress v2

Post by JimBarracus »

Very structured base, I like it.

One Thing: I would build walls on the three landstrips to protect the whole area and dump all the turrets within your base.
The landstrips are quite narrow; easy and cheap to protect and you would save a lot of energy.

I wish my base would be so structured.
ira
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Re: Isthmus Fortress v2

Post by ira »

Thanks! For a "structured" base it can be helpful to pick a grid unit defined by power poles and stick with it, only breaking your grid for highlights and exceptions. Over time you tend to develop standards for the placement of elements which provides for visual consistency, as well.
JimBarracus wrote:One Thing: I would build walls on the three landstrips to protect the whole area and dump all the turrets within your base.
The landstrips are quite narrow; easy and cheap to protect and you would save a lot of energy.
A reasonable thought, but efficiency wasn't really the prinary goal of the turrets. They also surve mentally/aesthetically to define inside vs. outside, civilized vs. undeveloped.
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