My game freezes, then crashes once I alt-tab and alt-tab back every time I exit the game. I have uninstalled all mods, and re-installed the game. The same crash happened when I ran the game on vanilla, then again once I ran it on the latest experimental beta, still with not mods installed. I haven't actually tried to play yet today because i'm trying to get some mods working, but I can't install them because it crashes on exit and resets my mod installs, so no save.
Here is my log:
0.003 2017-07-08 16:24:19; Factorio 0.15.28 (build 30646, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/John/AppData/Roaming/Factorio
0.003 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.014 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor , 6 cores, RAM: 16332MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 96.3043%] [MultiSampling: OFF] [Screen: 0]
0.018 Available display adapters: 2
0.018 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 380 Series {0x8080001, [1920,0], 1920x1080, 32bit, 60Hz}
0.019 [1]: \\.\DISPLAY2 - AMD Radeon (TM) R9 380 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.019 Create display on adapter 0. Size 1280x720 at position [2230, 162].
0.475 Initialised OpenGL:[0] AMD Radeon (TM) R9 380 Series; driver: 4.5.13476 Compatibility Profile Context 22.19.171.257
0.525 DSound: Starting _dsound_update thread
0.525 DSound: Enter _dsound_update; tid=6948
0.526 Desktop composition is active.
0.526 Graphics settings preset: medium
0.526 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.914 Loading mod core 0.0.0 (data.lua)
0.925 Loading mod base 0.15.28 (data.lua)
1.098 Loading mod base 0.15.28 (data-updates.lua)
1.167 Checksum for core: 1492581529
1.167 Checksum of base: 923109679
1.709 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1498356300
1.709 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1495512278
2.008 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
2.009 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
2.010 Crop bitmaps.
11.398 Initial atlas bitmap size is 16384
11.405 Created atlas bitmap 16384x8131
11.406 Created atlas bitmap 8192x2101
11.407 Created atlas bitmap 8192x3319
11.417 Created atlas bitmap 4096x3640
11.418 Created atlas bitmap 4096x1568
11.421 Created atlas bitmap 4096x1860
23.121 Sprites loaded
23.121 Convert atlas 4096x3640 to: mipmap
23.382 Convert atlas 4096x1568 to: mipmap
23.476 Convert atlas 4096x1860 to: trilinear-filtering
23.652 Loading sounds...
26.637 Info GlobalContext.cpp:904: Resetting config.
26.642 Custom inputs active: 0
26.722 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-kky5xs\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-kky5xs\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-kky5xs\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-kky5xs\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-kky5xs\src\util\crashhandler.cpp (210): CrashHandler::PureCallHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (49): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E766AB9D)
00007FF9E766AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E7609913)
00007FF9E7609913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E760B629)
00007FF9E760B629 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E3E83C58)
00007FF9E3E83C58 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-kky5xs\src\util\filewritestream.cpp (25): FileWriteStream::open
c:\cygwin64\tmp\factorio-kky5xs\src\playerdata.cpp (214): PlayerData::save
c:\cygwin64\tmp\factorio-kky5xs\src\playerdata.cpp (171): PlayerData::~PlayerData
c:\cygwin64\tmp\factorio-kky5xs\src\globalcontext.cpp (649): GlobalContext::clearResources
c:\cygwin64\tmp\factorio-kky5xs\src\globalcontext.cpp (694): GlobalContext::~GlobalContext
c:\cygwin64\tmp\factorio-kky5xs\src\mainloop.cpp (379): MainLoop::run
c:\cygwin64\tmp\factorio-kky5xs\src\main.cpp (1021): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E56B8364)
00007FF9E56B8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9E76270D1)
00007FF9E76270D1 (ntdll): (filename not available): RtlUserThreadStart
43.034 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
[Rseding91] Game Crashes on Mod install and Exit
Re: Game Crashes on Mod install and Exit
I appear to have solved it, seems to have been a problem with the blueprints library. The game was crashing every time I saved in game or restarted a new game. After deleting the blueprints file it no longer crashes, seems to be working fine now.
Re: Game Crashes on Mod install and Exit
I've added additional logging to the area it was crashing for you for the next version of 0.15. Most likely one of the files was locked or didn't have correct permissions for the game to overwrite it and crashed because of that.
So, if it happens again after the next version of 0.15 is released please let us know.
So, if it happens again after the next version of 0.15 is released please let us know.
If you want to get ahold of me I'm almost always on Discord.