Realised that was old just after posted the message, fair enough. Will do make my suggestion in subforum. thxKoub wrote:Yo do realize this topic is very old, don't you ? I'd advise you to make a suggestion in the Ideas and Suggestions Subforum (even if I doubt there will be another kind of inserters in the future).wexyourass wrote:How about just add another stack inserter type like "wide stack inserter" that will operate double or same amount of items that stack inserter can. But main thing is it will fill both sides of belt like loader do? It will not be so fast as loader so question about overpowering going away, whole idea will stay same, and tech tree do not need rework in this case.
Friday Facts #128 - Back down to earth
-
- Manual Inserter
- Posts: 3
- Joined: Fri Jul 15, 2016 1:21 pm
- Contact:
Re: Friday Facts #128 - Back down to earth
- Factory Lobster
- Long Handed Inserter
- Posts: 77
- Joined: Mon Jun 05, 2017 4:23 pm
- Contact:
Re: Friday Facts #128 - Back down to earth
Obviously there are loaders in mods because they are not in the base game, but I looked through this entire thread and didn't see a resolution one way or the other. Is this idea officially dead to Kovarex et al?
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Friday Facts #128 - Back down to earth
There were other threads discussing the issue most people thought they were OP (by being able to fill a blue belt for free)Factory Lobster wrote:Obviously there are loaders in mods because they are not in the base game, but I looked through this entire thread and didn't see a resolution one way or the other. Is this idea officially dead to Kovarex et al?
end result is that they fixed inserters to be able to pick up and put down stacks from belts which was enough to remove the need for the loader.