Bugs & FAQ
Moderator: Arch666Angel
Re: Bugs & FAQ
checking the code, they are not hard dependencies, they still have the question mark.
What is the error message you get ? What factorio version and mod list ?
What is the error message you get ? What factorio version and mod list ?
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Re: Bugs & FAQ
I started the game in 0.14Arch666Angel wrote:Is it a longer running savegame, where you started off with an older version of infinite ores? There was a typo (missed a 0) in an older version and resource patches wont magically go up even if the value is fixed.Benzor wrote:I don't know if this is intended or not, but the minimum yield is 20% for Multi-Phase-Oil and 2% for Natural Gas.
Shouldn't it be 20%/20% ?
I guess I just need to move out far enough to get the new patches then.
Splitter missing?
Hi, I'm on the latest mods from Arumba, with all of the bob's and angels' mods, and I can't seem to find the fluid splitters anymore?
Re: Splitter missing?
They were removed, no one uses them anyways.Sn1gger wrote:Hi, I'm on the latest mods from Arumba, with all of the bob's and angels' mods, and I can't seem to find the fluid splitters anymore?
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Re: Bugs & FAQ
Not sure why, but ShinyAngelGFX caused all base terrain and a bunch of angel's buildings to display as straight black.
I'm running full angels, Bob's plus a bunch of others.
Sorry to not leave a mod list.
I'm running full angels, Bob's plus a bunch of others.
Sorry to not leave a mod list.
Re: Bugs & FAQ
It looks like it overloaded your VRAM and GPU didn't cope well - each of those mods adds more graphics so it can be ok with some of them but break with all at once.LordVIncent wrote:Not sure why, but ShinyAngelGFX caused all base terrain and a bunch of angel's buildings to display as straight black.
I'm running full angels, Bob's plus a bunch of others.
Sorry to not leave a mod list.
Re: Bugs & FAQ
Better answer than I had. Side point, probably the wrong thread to post problems with a mod Angel didn't write.orzelek wrote:VRAM and GPU didn't cope well
- septemberWaves
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Re: Bugs & FAQ
Using the latest version of Petrochem, the Advanced Gas Refinery Mk2 doesn't get unlocked by any research. The Gas Refinery Mk1 and Mk2 can be unlocked, as can the Advanced Gas Refinery Mk1, Mk2, and Mk4, but there is no visible research to unlock the Advanced Gas Refinery Mk2. Which obviously means that the later tiers of the machine are also unobtainable because they need the Mk2 to be crafted.
Re: Bugs & FAQ
That's not actually Angel's, it's petrochem-plus that messed that up. I'm guessing you also cannot craft nitrogen-monoxide and still have nitric oxide as a recipe. See the petrochem-plus thread for my fix.
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Re: Bugs & FAQ
Thanks, I didn't realize it was PCP doing that.Zombiee wrote:That's not actually Angel's, it's petrochem-plus that messed that up. I'm guessing you also cannot craft nitrogen-monoxide and still have nitric oxide as a recipe. See the petrochem-plus thread for my fix.
Re: Bugs & FAQ
How can I disable the infiniteore requirement for sulfuric acid?
- Arch666Angel
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Re: Bugs & FAQ
Just uncheck the box for "add fluid requirement to infinite ores" in the mod optionsNorthgate wrote:How can I disable the infiniteore requirement for sulfuric acid?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Options > Mods > Startup
Re: Bugs & FAQ
Thanks guys, I didn't even knew that mod settings were a thing...
Re: Bugs & FAQ
Liquid metals in pipes have no color so you can't see any level in pipes. Can you at least make it red hot and temperatures higher than 100C? You should probably use some real temperatures on those liquid metals. 100C liquid iron? Really?
Also option to disable stupid alien artefacts would be nice.
You are missing sodium sulfate recipe. Chyba ti tam sodium sulfate recept.
Also option to disable stupid alien artefacts would be nice.
You are missing sodium sulfate recipe. Chyba ti tam sodium sulfate recept.
Re: Bugs & FAQ
Hey just fyi case you weren't aware, the localized name for the big storage chests in your logistics mod is currently broken.
Re: Bugs & FAQ
Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even though the pipe is full.
Saving and reloading the game changes things: the pump will fill up, but the inserters won't insert any canisters.
Saving and reloading the game changes things: the pump will fill up, but the inserters won't insert any canisters.
Re: Bugs & FAQ
I can confirm this. Clicking a chest with barrels will force inserter insert a few barrels into pump but it will stop working again in a while. This force me to stop playing, waiting for a fix.derpumu wrote:Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even though the pipe is full.
Saving and reloading the game changes things: the pump will fill up, but the inserters won't insert any canisters.
Re: Bugs & FAQ
I think, I read something about this problem if the auto-barreling is used. I have it disabled and no problems so far, even with the ferric chloride canister
Re: Bugs & FAQ
Auto barrelling is a startup option, I can't change it.
Oh, I can! Thank you, it's working again!
Oh, I can! Thank you, it's working again!