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I wasn't sure where to put this thread. I figured this was the best subforum for it because I'll use it to showcase my various designs, but if it should be elsewhere then I would guess that a moderator will move it.The long-term goal of this playthrough is to create a very optimized factory that can be easily modified to deal with just about any resource demand. After the early-game phase I'll be using a spreadsheet of my own design to assist with planning and resource management. The idea is that I will have a series of different machine arrays dedicated to producing certain intermediate products and/or end products. Each array will be as optimized as possible for dealing with either an input or an output that is an exact multiple of yellow belts (or half a yellow belt for early rare-resource production), or different numbers if it's a fluid-based array. Such arrays will be kept as blueprints for ease of replication, and they will essentially contribute to a fully modular factory design. The spreadsheet I'm using includes a resource manifest of all overall inputs, intermediate products, and end products, so whenever I add a new consumer it is easy to see what resources are being affected, which new machine arrays I need, and how much extra input the whole factory needs to compensate.
Here's the starting area, and my initial power generation and early mining setup:
Starting Area
Map
I will post updates at significant milestones.