Blueprint created via script: Blueprint created manually: Command used:
Code: Select all
/c p = game.player; pp = p.position; p.cursor_stack.set_stack('blueprint'); p.cursor_stack.create_blueprint{area = {{ pp.x - 5, pp.y - 5 }, { pp.x + 5, pp.y + 5 }}, surface = p.surface, force = p.force}