https://mods.factorio.com/api/downloads ... _1.8.2.zip
https://mods.factorio.com/api/downloads ... _0.3.7.zip
Open a new game
Click the creative mode button at the top
Click Modding, Click Interfaces, Click Nanobots
Press ESCAPE and save game
Load Game Boom
Offending code (nanobots side) interface.lua Commenting these out causes the crash to stop and the save to load
Code: Select all
--Register with creative-mode for easy testing
if remote.interfaces["creative-mode"] and remote.interfaces["creative-mode"]["register_remote_function_to_modding_ui"] then
remote.call("creative-mode", "register_remote_function_to_modding_ui", MOD.if_name, "print_global")
remote.call("creative-mode", "register_remote_function_to_modding_ui", MOD.if_name, "reset_mod")
remote.call("creative-mode", "register_remote_function_to_modding_ui", MOD.if_name, "reset_queue")
remote.call("creative-mode", "register_remote_function_to_modding_ui", MOD.if_name, "console")
end
Code: Select all
61.012 Loading script.dat: 19110 bytes.
61.014 Checksum for script E:/Games/Factorio_Web/Factorio_Devel/temp/currently-playing/control.lua: 282129324
61.044 Checksum for script __creative-mode__/control.lua: 3979402691
61.050 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x000000013f7c8463
ModuleBase: 0x000000013f720000, ImageSize: 01215000, RelativeAddress: 000a8463
61.050 Error CrashHandler.cpp:151: Exception Context:
rax=00000000249867f0, rbx=000000009f11b500, rcx=000000006cc3c670,
rdx=000000009f11b500, rsi=000000009f11b500, rdi=000000006cc3c670,
rip=000000013f7c8463, rsp=000000005193d8b0, rbp=000000005193da39,
r8=0000000000000000, r9=000000004fea7010, r10=000000006cc3c680,
r11=000000004fea6ed0, r12=0000000000000001, r13=000000000e995850,
r14=000000006d1cd320, r15=0000000000000000
61.050 Crashed in E:\Games\Factorio_Web\Factorio_Devel\bin\x64\factorio.exe (0x000000013f720000 - 0x0000000140935000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-qqimwx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-qqimwx\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-qqimwx\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-qqimwx\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-qqimwx\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007769BC10)
000000007769BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777A0108)
00000000777A0108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077737958)
0000000077737958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007774812D)
000000007774812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007773855F)
000000007773855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007776BCB8)
000000007776BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-qqimwx\src\customgui\customgui.cpp (389): CustomGui::addMapping
c:\cygwin64\tmp\factorio-qqimwx\src\customgui\customguielement.cpp (61): CustomGuiElement::addModMappingRecursively
c:\cygwin64\tmp\factorio-qqimwx\src\customgui\customguielement.cpp (298): CustomGuiElement::add
c:\cygwin64\tmp\factorio-qqimwx\src\script\luaguielement.cpp (295): LuaGuiElement::luaAdd
c:\cygwin64\tmp\factorio-qqimwx\src\script\luabinder.hpp (312): LuaBinder<LuaRecipePrototype>::callWrapper
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lapi.c (950): f_call
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-qqimwx\src\script\luaremote.cpp (103): LuaInterface::runFunction
c:\cygwin64\tmp\factorio-qqimwx\src\script\luaremote.cpp (196): LuaRemote::luaRemoteCall
c:\cygwin64\tmp\factorio-qqimwx\src\script\luabinder.hpp (312): LuaBinder<LuaCommandProcessor>::callWrapper
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lapi.c (950): f_call
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lapi.c (976): lua_pcallk
c:\cygwin64\tmp\factorio-qqimwx\src\util\luahelper.cpp (1690): LuaHelper::packageDofile
c:\cygwin64\tmp\factorio-qqimwx\src\util\luahelper.cpp (1720): LuaHelper::packageRequireTryFile
c:\cygwin64\tmp\factorio-qqimwx\src\util\luahelper.cpp (1789): LuaHelper::packageRequire
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lapi.c (950): f_call
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-qqimwx\libraries\lua\lapi.c (976): lua_pcallk
c:\cygwin64\tmp\factorio-qqimwx\src\util\luahelper.cpp (1690): LuaHelper::packageDofile
c:\cygwin64\tmp\factorio-qqimwx\src\script\luagamescript.cpp (313): LuaGameScript::LuaGameScript
c:\cygwin64\tmp\factorio-qqimwx\src\script\luacontext.cpp (200): LuaContext::createScript
c:\cygwin64\tmp\factorio-qqimwx\src\script\luacontext.cpp (41): LuaContext::LuaContext
c:\cygwin64\tmp\factorio-qqimwx\src\scenario\scenario.cpp (424): Scenario::createLuaContext
c:\cygwin64\tmp\factorio-qqimwx\src\scenario\scenario.cpp (235): Scenario::loadFactory
c:\cygwin64\tmp\factorio-qqimwx\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776159CD)
00000000776159CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007774A561)
000000007774A561 (ntdll): (filename not available): RtlUserThreadStart