I'm currently changing a few things in a mod i downloaded, no hand crafting by Y.Petermann.
I want to change the newly added "burner assembling-machine" to only be able to craft a specific set of items.
How can i assign existing base mod recipes to a custom category?
Do i literally just add the new category after the already present one in existing recipes in the "Factorio\data\base\prototypes\etc..." files?
Code: Select all
{
type = "recipe",
name = "express-transport-belt",
category = "crafting-with-fluid" "custom category here",
enabled = false,
ingredients =
{
{"iron-gear-wheel", 5},
{"fast-transport-belt", 1},
{type="fluid", name="lubricant", amount=2},
},
result = "express-transport-belt",
requester_paste_multiplier = 4
},
Also, how come that 80% of the native recipes have no assigned category?
...
I started working with factorio mods and lua in general, about 3 hours ago, so any help you can offer is more than welcome!...
