[0.15.24] Desync&hang when tried to hit player with train

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
RIscRIpt
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[0.15.24] Desync&hang when tried to hit player with train

Post by RIscRIpt »

After two guys had tried to test the armor shield by hitting each other with a long train (with rocket fuel), desync happened and the game (world) has stopped responding, although I still could open the menu (ESC key).
After choosing "Quit game" menu option, the game crashed.

Number of locomotives: 3.
Number of cargo wagons: 10.
Each locomotive has 10 rocket fuel.

Demonstrations how it happened without desync (we couldn't reproduce the desync the second time):
https://streamable.com/f7pqw
https://streamable.com/toiw7
Attachments
_autosave1.zip
The latest save
(88.43 MiB) Downloaded 109 times
factorio-current.log
(60.5 KiB) Downloaded 77 times
Loewchen
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Re: [0.15.24] Desync&hang when tried to hit player with train

Post by Loewchen »

Post the desync report please, see my signature.
RIscRIpt
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Re: [0.15.24] Desync&hang when tried to hit player with train

Post by RIscRIpt »

Unfortunately, neither of us can see any file which contains "desync" in its name in the

Code: Select all

%APPDATA%\Factorio\
folder :?

Edit: and installation directory.

Also, I forgot to mention: we didn't use any mods.
Loewchen
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Re: [0.15.24] Desync&hang when tried to hit player with train

Post by Loewchen »

RIscRIpt wrote:Unfortunately, neither of us can see any file which contains "desync" in its name in the

Code: Select all

%APPDATA%\Factorio\
folder :?
Would be strange if you could since it is supposed to be:
(...) in the archive folder (...)
daniel34
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Re: [0.15.24] Desync&hang when tried to hit player with train

Post by daniel34 »

0.15.24 has some desync issues (including desyncs that don't create a report), they should be fixed in 0.15.25 which will be released later today.
quick links: log file | graphical issues | wiki
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