The individual mod pages on the modportal linked to in the Downloads section stickied in this forum contain most of what you're looking for. In general while many mods provide general overviews of what they add, either by design or by accident, most mods don't detail every change. Part of that is the joy of Factorio. Figuring it out .Since each of Bob's can be used individually or collectively (more or less), there isn't a need for a collective document that lists all the changes.MisterFister wrote:Hello there, new to Factorio modding, experienced with modding other games.
Where do I go for some fort of "table of contents" with an actual useful description of what each individual mod does and how it affects gameplay? So far all I'm keenly understanding is that it introduces new types of ore into the game, but no solid idea of the other stuff or how the new ores would affect gameplay.
I get that there's a centralized library that is used by other modlets in the same suite, but no itemized description of what each modlet does in isolation from the others so that I can consider installing some without installing the whole thing.
All I can find now is a version history with update notes and base-game version migrations, which is useful, but not the info I'm seeking at this point.
Thanks!
In general though, you have:
new ores
new machines
new production chains
new fluids/gasses
new functionality in inserters
new science
new enemies
new weapons
basically Bob's is a completely new game compared to vanilla. It's dramatically more complex. and it's glorious.