I bring this up because we now have the fluid pumps for trains and well as stated before i love using them in this game.
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Love that idea with the 3 tiers. Didn't even think about the tender engine style for long range heavy haulers. This also gives rise to massive train yards for unloading/ loading, refilling, and refueling trains and that would look awesome!!! and add late game complexitybigyihsuan wrote:I'd say to have 2 types of steam locos, and change the Diesel Locomotive.
Steam engines require both fuel and water, but they're highly versatile with 2 different kinds. Although, they can only move at top speed when going forwards.
Tank Engine (Tier 1)Tender Engine (Tier 2)
- Small internal inventory for water (1/2 tank) and fuel (1 slot).
- Mid-speed, best for short distances, like moving materials from one part of a base to another
- Advantage: Doesn't need a tender. Fast to accelerate and stop.
- Disadvantage: Short range. Slow.
Diesel locomotives are simple to use, but additional logistics are needed to get the liquid fuel into the engines.
- No internal tanks or inventory, so it depends entirely on it's tender(s).
- Tenders accept fuel and water (1 tank and 5 fuel slots), and feeds into the main engine for fuel and water.
- Very fast (slightly slower than the Diesel Locomotive), but very powerful (think the Big Boy class of locomotives in the 1960s).
- Disadvantage: Requires 1 or more tenders to function/increase range. Does nothing without a tender. Very inefficient with fuel and water. Slow to start and stop.
- Advantage: More tenders can be added to increase range.
Diesel Locomotive (Tier 3)
- Fastest, and a little bit less powerful than the Tender Engine.
- You can chain many together to make longer trains.
- Disadvantage: Runs only on liquid Diesel Fuel (from refining Light Oil). No way of adding a "tender".
- Advantage: Very efficient on fuel. Easy to use (just set up fuel input). Can run bidirectionally without speed decreases.
I have a yet-unreleased mod that implements steam locomotives using water and fuel. So far though I haven't been able to get the tank locomotive to carry its own supplies though.evildogbot100 wrote:I do make a mod that makes locomotives ONLY accept fluid oil as fuel. You can configure it to take steam as well. The thing is, I haven't found a good way to implement locomotive that uses both water and solid fuel. Here is the link to the mod page https://mods.factorio.com/mods/evildogb ... Locomotive
In most games yes people do progress very fast, but in a rail-world game it is actually very slow and current trains are kinda expensive, especially in a marathon mode. I suggested this Mainly for people who just love playing with the trains in the game and would like to see some variety in the stuff they use.Optera wrote:I certainly would welcome train variety, however steam locomotives don't fit Factorio's setting.
Within the first few minutes of gameplay we transition from burner era to electricity from steam engines. Within an hour we are at solar if not nuclear.
By the time trains become a thing we are already at the stage where diesel locomotives feel outdated. Variety should go towards full electric and nuclear locomotives.
Yes, in a vanilla sense, but in a long-running modded game where diesel locos are ridiculously expensive and hard to make? Then steam engines would work then.Optera wrote:I certainly would welcome train variety, however steam locomotives don't fit Factorio's setting.
Within the first few minutes of gameplay we transition from burner era to electricity from steam engines. Within an hour we are at solar if not nuclear.
By the time trains become a thing we are already at the stage where diesel locomotives feel outdated. Variety should go towards full electric and nuclear locomotives.
If you use marathon setting to slow down progression considerably having something similar to Junk Train makes sense.bigyihsuan wrote:Yes, in a vanilla sense, but in a long-running modded game where diesel locos are ridiculously expensive and hard to make? Then steam engines would work then.Optera wrote:I certainly would welcome train variety, however steam locomotives don't fit Factorio's setting.
Within the first few minutes of gameplay we transition from burner era to electricity from steam engines. Within an hour we are at solar if not nuclear.
By the time trains become a thing we are already at the stage where diesel locomotives feel outdated. Variety should go towards full electric and nuclear locomotives.
True true, I was just thinking of easiest to build to hardest and I thought about the steam engine and how the character already knows how to build it and that he might as well put it in a train, then it would improve. Nuclear trains are just awesome someone also mentioned. I just don't want A-B-C-D progression where D is the best at everything and no one uses A-C. Each one should have its own purpose in a way, like coal shunters shouldn't be nuclear trains for example it just wouldn't be efficient.Lav wrote:I do not think the game needs different types of burner locomotive. Factorio is not big on duplication anyway.
So I think the game needs:
1. Burner locomotive - burns solid fuels. May or may not need water to function, I'm fine with either option.
2. Diesel locomotive - burns liquid fuels.
3. Electric locomotive - accumulator inside, recharges automatically from stations.
4. Nuclear locomotive - runs on nuclear cells, has adjacency bonus.
There is no need to re-create the history of railway in the game - it's not TTD and the main character has advanced knowledge in his head/omnitool anyway.
Indeed, no one would keep using T1 assemblers when T3 is better in every regard.Rjskeet wrote:True true, I was just thinking of easiest to build to hardest and I thought about the steam engine and how the character already knows how to build it and that he might as well put it in a train, then it would improve. Nuclear trains are just awesome someone also mentioned. I just don't want A-B-C-D progression where D is the best at everything and no one uses A-C. Each one should have its own purpose in a way, like coal shunters shouldn't be nuclear trains for example it just wouldn't be efficient.Lav wrote:I do not think the game needs different types of burner locomotive. Factorio is not big on duplication anyway.
So I think the game needs:
1. Burner locomotive - burns solid fuels. May or may not need water to function, I'm fine with either option.
2. Diesel locomotive - burns liquid fuels.
3. Electric locomotive - accumulator inside, recharges automatically from stations.
4. Nuclear locomotive - runs on nuclear cells, has adjacency bonus.
There is no need to re-create the history of railway in the game - it's not TTD and the main character has advanced knowledge in his head/omnitool anyway.
That's because researching and building trains is expensive and a side track you normally don't start with.Optera wrote:I certainly would welcome train variety, however steam locomotives don't fit Factorio's setting.
Within the first few minutes of gameplay we transition from burner era to electricity from steam engines. Within an hour we are at solar if not nuclear.
By the time trains become a thing we are already at the stage where diesel locomotives feel outdated. Variety should go towards full electric and nuclear locomotives.
I'd agree if trains where locked behind oil processing (diesel locomotive) or blue science packs, but as they currently are they already are a rather cheap early tech.mrvn wrote: That's because researching and building trains is expensive and a side track you normally don't start with.
But if you could build trains using only a steam engine and some steel plates they could be much earlier in the game and only require red science. It would destroy the "Getting on track in 90 minutes" achievement but would make the train world scenario so much more fun.
I assume player must click left and right mouse buttons in sequence to move?
If trains can be hand powered... maybe assemblers also? And we end with something like thisLav wrote:I assume player must click left and right mouse buttons in sequence to move?